Add enemies and let them be shot

This commit is contained in:
DerTyp7
2023-09-19 16:53:38 +02:00
parent f8b11b590b
commit 12cf356951
6 changed files with 84 additions and 32 deletions

View File

@@ -19,10 +19,10 @@ func _on_shoot_timer_timeout():
func _physics_process(delta):
look()
move()
move(delta)
if Input.is_action_pressed("shoot"):
shoot()
# if Input.is_action_pressed("shoot"):
# shoot()
func shoot():
if can_shoot:
@@ -41,6 +41,7 @@ func look():
look_direction.x -= 1
if Input.is_action_pressed("look_right"):
look_direction.x += 1
# Diagonal look
if Input.is_action_pressed("look_up") && Input.is_action_pressed("look_left"):
@@ -55,8 +56,11 @@ func look():
if look_direction != Vector2.ZERO:
look_direction = look_direction.normalized()
rotation = look_direction.angle()
func move():
if Input.is_action_pressed("look_up") || Input.is_action_pressed("look_down") || Input.is_action_pressed("look_left") || Input.is_action_pressed("look_right"):
shoot();
func move(delta):
velocity = Vector2.ZERO
if Input.is_action_pressed("walk_up"):
@@ -71,14 +75,14 @@ func move():
velocity = velocity.normalized() * movespeed
move_and_slide()
velocity.lerp(Vector2.ZERO, 0.1)
func fire():
var bullet_instance = bullet.instantiate() # Create an instance of the bullet
var offset = Vector2(20, 0).rotated(rotation) # Adjust the offset as needed
bullet_instance.position = global_position + offset
bullet_instance.rotation_degrees = rotation_degrees
bullet_instance.name = "Bullet " + str(randf())
# Calculate the bullet direction based on the player's rotation
var bullet_direction = Vector2(bullet_speed, 0).rotated(rotation)
@@ -89,3 +93,11 @@ func fire():
get_tree().get_root().call_deferred("add_child", bullet_instance)
func kill():
print("kill")
get_tree().reload_current_scene()
func _on_area_2d_body_entered(body):
if "Enemy" in body.name:
kill()