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https://github.com/DerTyp7/TopDownShooter-Godot.git
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first commit
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35
main.tscn
Normal file
35
main.tscn
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@@ -0,0 +1,35 @@
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[gd_scene load_steps=6 format=3 uid="uid://b0i261cp1ugkh"]
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[ext_resource type="Script" path="res://Player.gd" id="1_6ke6x"]
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[ext_resource type="Texture2D" uid="uid://dafsi3dqavgnb" path="res://Untitled.png" id="2_w1il1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fs1q0"]
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size = Vector2(10, 10)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tqqca"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_my1x2"]
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size = Vector2(12, 12)
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[node name="World" type="Node2D"]
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[node name="Player" type="CharacterBody2D" parent="."]
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script = ExtResource("1_6ke6x")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource("RectangleShape2D_fs1q0")
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[node name="Sprite2D" type="Sprite2D" parent="Player"]
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texture = ExtResource("2_w1il1")
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[node name="Sprite2D" type="Sprite2D" parent="Player/Sprite2D"]
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material = SubResource("ShaderMaterial_tqqca")
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position = Vector2(-4.00596, 0)
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scale = Vector2(0.202, 0.2)
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texture = ExtResource("2_w1il1")
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offset = Vector2(45.275, 0)
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[node name="Area2D" type="Area2D" parent="Player"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/Area2D"]
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shape = SubResource("RectangleShape2D_my1x2")
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