Files
TopDownShooter-Godot/Bullet.gd
2023-09-20 16:45:48 +02:00

24 lines
422 B
GDScript

extends RigidBody2D
var destroy_timer := Timer.new()
func _ready():
add_child(destroy_timer)
destroy_timer.wait_time = 5.0
destroy_timer.one_shot = true
destroy_timer.start()
destroy_timer.connect("timeout", _on_destroy_timer_timeout)
func _on_destroy_timer_timeout():
queue_free()
#func _on_body_entered(body):
# print("---------------")
# print(body.name)
# if "Bullet" not in body.name:
# queue_free()