Files
TopDownShooter-Godot/Bullet.tscn
2023-09-20 16:45:48 +02:00

31 lines
1.0 KiB
Plaintext

[gd_scene load_steps=5 format=3 uid="uid://day7or3kp8x5u"]
[ext_resource type="Script" path="res://Bullet.gd" id="1_0l6ar"]
[ext_resource type="Texture2D" uid="uid://dafsi3dqavgnb" path="res://Untitled.png" id="1_cjg2r"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_suj8m"]
size = Vector2(4, 4)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uncb7"]
size = Vector2(6, 6)
[node name="Bullet" type="RigidBody2D"]
gravity_scale = 0.0
continuous_cd = 1
script = ExtResource("1_0l6ar")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_suj8m")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-2.38419e-07, -2.38419e-07)
scale = Vector2(0.4, 0.4)
texture = ExtResource("1_cjg2r")
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_uncb7")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]