Files
TopDownShooter-Godot/main.tscn
2023-09-20 16:45:48 +02:00

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[gd_scene load_steps=7 format=3 uid="uid://b0i261cp1ugkh"]
[ext_resource type="Script" path="res://Player.gd" id="1_6ke6x"]
[ext_resource type="Texture2D" uid="uid://dafsi3dqavgnb" path="res://Untitled.png" id="2_w1il1"]
[ext_resource type="PackedScene" uid="uid://drc844kmvl3xa" path="res://Enemy_spawner.tscn" id="4_vhwqp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fs1q0"]
size = Vector2(10, 10)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tqqca"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1cb75"]
size = Vector2(14, 14)
[node name="World" type="Node2D"]
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(1.5, 1.5)
[node name="EnemySpawner" parent="." instance=ExtResource("4_vhwqp")]
[node name="Player" type="CharacterBody2D" parent="."]
script = ExtResource("1_6ke6x")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_fs1q0")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
texture = ExtResource("2_w1il1")
[node name="Sprite2D" type="Sprite2D" parent="Player/Sprite2D"]
material = SubResource("ShaderMaterial_tqqca")
position = Vector2(-4.00596, 0)
scale = Vector2(0.202, 0.2)
texture = ExtResource("2_w1il1")
offset = Vector2(45.275, 0)
[node name="Area2D" type="Area2D" parent="Player"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/Area2D"]
shape = SubResource("RectangleShape2D_1cb75")
[connection signal="body_entered" from="Player/Area2D" to="Player" method="_on_area_2d_body_entered"]