Files
TopDownShooter-Godot/Enemy.gd
2023-09-19 16:53:38 +02:00

23 lines
454 B
GDScript

extends CharacterBody2D
var speed: float = 100.0
var motion: Vector2 = Vector2.ZERO
func _ready():
pass
func _physics_process(delta):
var player = get_parent().get_node("Player")
var direction = (player.position - position).normalized()
motion = direction * speed
look_at(player.position)
move_and_collide(motion * delta)
func _on_area_2d_body_entered(body):
print("Bullet hit")
print(body.name)
if "Bullet" in body.name:
queue_free()