Grenade Data Location

Grenade data is now on Grenade.cs and not on Weapon.cs.
You need both scripts to make a grenade work
This commit is contained in:
Noah4ever
2021-12-09 14:55:06 +01:00
parent e59b767daf
commit 0b7ff6f5f1
6 changed files with 1346 additions and 50 deletions

View File

@@ -104,8 +104,8 @@ GameObject:
- component: {fileID: 732033708985862910}
- component: {fileID: 6352645931139448055}
- component: {fileID: 5204381087217674634}
- component: {fileID: 2072484884}
- component: {fileID: 9082234699677627348}
- component: {fileID: 2072484884}
m_Layer: 0
m_Name: Grenade
m_TagString: Weapon
@@ -175,6 +175,21 @@ MonoBehaviour:
grenadeRadius: 3
hasExploded: 0
hasBeenThrown: 1
--- !u!114 &9082234699677627348
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5071598280516985511}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: efa52c67441299049b2e2634d9e3e534, type: 3}
m_Name:
m_EditorClassIdentifier:
explodeParticle: {fileID: 8367325100912176335, guid: a8150377575143e4ba9ff51ba16504aa, type: 3}
weapon: {fileID: 5204381087217674634}
showExplosion: 1
--- !u!54 &2072484884
Rigidbody:
m_ObjectHideFlags: 0
@@ -191,20 +206,6 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &9082234699677627348
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5071598280516985511}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: efa52c67441299049b2e2634d9e3e534, type: 3}
m_Name:
m_EditorClassIdentifier:
explodeParticle: {fileID: 8367325100912176335, guid: a8150377575143e4ba9ff51ba16504aa, type: 3}
weapon: {fileID: 5204381087217674634}
--- !u!1001 &3607281645661515732
PrefabInstance:
m_ObjectHideFlags: 0