Distance to grenade explosion camera shake

if you are close to the grenade you get more camera shake
This commit is contained in:
Noah4ever
2021-12-13 21:52:38 +01:00
parent b2b997307b
commit 0fc8c6e08c
6 changed files with 435 additions and 283 deletions

View File

@@ -66,7 +66,7 @@ public class Grenade : MonoBehaviour
if (nearbyObject.GetComponent<Player>() && nearbyObject.GetType() != typeof(UnityEngine.CharacterController)) {
// Starts camera shake on player
float distance = Vector3.Distance(transform.position, nearbyObject.transform.position);
nearbyObject.GetComponent<ProcedualAnimationController>().cameraShake();
nearbyObject.GetComponent<ProcedualAnimationController>().cameraShake(distance);
}
}
yield return null;