PostProcessing & Universal RP

added PostProcessing and Universal Render Pipeline from the Packet Manager.
You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy.

added some fancy lights to the test scnee
added dirt texture to the camera
added bloom to the lights
added light to explosion from grenade
This commit is contained in:
Noah4ever
2021-12-10 09:22:32 +01:00
parent e0b4b94412
commit 14a8f084d3
63 changed files with 2858 additions and 248 deletions

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 05ed5ae0357ba2b42acc61e9297be678
folderAsset: yes
timeCreated: 1461296087
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant: