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PostProcessing & Universal RP
added PostProcessing and Universal Render Pipeline from the Packet Manager. You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy. added some fancy lights to the test scnee added dirt texture to the camera added bloom to the lights added light to explosion from grenade
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27
Assets/UniversalRenderPipelineGlobalSettings.asset
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27
Assets/UniversalRenderPipelineGlobalSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
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m_Name: UniversalRenderPipelineGlobalSettings
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m_EditorClassIdentifier:
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k_AssetVersion: 2
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lightLayerName0: Light Layer default
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lightLayerName1: Light Layer 1
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lightLayerName2: Light Layer 2
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lightLayerName3: Light Layer 3
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lightLayerName4: Light Layer 4
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lightLayerName5: Light Layer 5
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lightLayerName6: Light Layer 6
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lightLayerName7: Light Layer 7
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m_StripDebugVariants: 1
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m_StripUnusedPostProcessingVariants: 0
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m_StripUnusedVariants: 1
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supportRuntimeDebugDisplay: 0
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