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https://github.com/DerTyp7/defrain-shooter-unity.git
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PostProcessing & Universal RP
added PostProcessing and Universal Render Pipeline from the Packet Manager. You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy. added some fancy lights to the test scnee added dirt texture to the camera added bloom to the lights added light to explosion from grenade
This commit is contained in:
@@ -18,7 +18,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 1
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skinWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 0
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@@ -40,6 +40,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
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@@ -53,7 +54,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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@@ -75,6 +76,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Medium
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@@ -88,7 +90,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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@@ -110,6 +112,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: High
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@@ -123,7 +126,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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@@ -145,6 +148,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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@@ -158,7 +162,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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@@ -180,10 +184,11 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Ultra
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pixelLightCount: 4
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pixelLightCount: 20
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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@@ -193,10 +198,10 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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@@ -215,6 +220,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 93eea91579aed944f96c9e03e1061110, type: 2}
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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@@ -223,6 +229,7 @@ QualitySettings:
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Nintendo Switch: 5
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PS4: 5
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PSP2: 2
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Server: 0
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Stadia: 5
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Standalone: 5
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WebGL: 3
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