mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
Weapon
This commit is contained in:
@@ -17,41 +17,31 @@ public class Weapon : MonoBehaviour
|
||||
[SerializeField] int magazinSize = 0;
|
||||
[SerializeField] int totalAmmunition = 0;
|
||||
[SerializeField] ParticleSystem flash;
|
||||
[SerializeField] ParticleSystem smoke;
|
||||
[SerializeField] GameObject bulletExit;
|
||||
[SerializeField] GameObject cam;
|
||||
[SerializeField] GameObject model;
|
||||
|
||||
private bool allowShoot = true, isReloading = false;
|
||||
private bool allowShoot = true;
|
||||
|
||||
public bool Active { get => active; set => active = value; }
|
||||
public weaponKinds WeaponKind { get => weaponKind; set => weaponKind = value; }
|
||||
|
||||
//Animator anim;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//anim = GetComponent<Animator>();
|
||||
currentAmmunition = magazinSize;
|
||||
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit)) // Not Working
|
||||
{
|
||||
transform.rotation = Quaternion.Euler(0f, hit.point.y, 0f);
|
||||
}
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (Input.GetButton("Fire") && allowShoot && currentAmmunition > 0)
|
||||
{
|
||||
//anim.Play("USP_Shooting");
|
||||
StartCoroutine(fireRate());
|
||||
fire();
|
||||
StartCoroutine(fireRate());
|
||||
currentAmmunition--;
|
||||
}
|
||||
if (Input.GetButton("Reload"))
|
||||
{
|
||||
if (isReloading == false && totalAmmunition > 0)
|
||||
if (allowShoot && totalAmmunition > 0)
|
||||
{
|
||||
isReloading = true;
|
||||
allowShoot = false;
|
||||
int dif = magazinSize - currentAmmunition;
|
||||
|
||||
if(totalAmmunition >= dif) {
|
||||
@@ -62,12 +52,12 @@ public class Weapon : MonoBehaviour
|
||||
currentAmmunition += totalAmmunition;
|
||||
totalAmmunition = 0;
|
||||
}
|
||||
isReloading = false;
|
||||
allowShoot = true;
|
||||
}
|
||||
}
|
||||
if (Input.GetButton("Aim")) // Not working properly, maybe Animations are not correct to use
|
||||
if (Input.GetButton("Aim"))
|
||||
{
|
||||
//anim.Play("USP_Aim");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -75,17 +65,11 @@ public class Weapon : MonoBehaviour
|
||||
{
|
||||
allowShoot = false;
|
||||
flash.Play();
|
||||
//smoke.Play();
|
||||
RaycastHit hit;
|
||||
|
||||
if(Physics.Raycast(bulletExit.transform.position,bulletExit.transform.forward, out hit))
|
||||
{
|
||||
Debug.DrawLine(bulletExit.transform.position, hit.point);
|
||||
/*if(hit.rigidbody != null)
|
||||
{
|
||||
hit.rigidbody.AddForce(hit.normal * 80);
|
||||
}
|
||||
Instantiate(bulletImpact, hit.point, Quaternion.LookRotation(hit.normal));*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user