mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Merge branch 'weapons-without-scriptableobjects'
This commit is contained in:
8
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1133
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1133
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194
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7
Assets/Objects/Weapons/Weapon1.prefab.meta
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Assets/Objects/Weapons/Weapon1.prefab.meta
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8
Assets/Scripts/Weapons.meta
Normal file
8
Assets/Scripts/Weapons.meta
Normal file
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84
Assets/Scripts/Weapons/Weapon.cs
Normal file
84
Assets/Scripts/Weapons/Weapon.cs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Weapon : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum weaponKinds
|
||||||
|
{
|
||||||
|
Rifle, Pistole, Knife, Granade
|
||||||
|
}
|
||||||
|
[SerializeField] weaponKinds weaponKind;
|
||||||
|
[SerializeField] bool active = false;
|
||||||
|
[SerializeField] float damage = 0;
|
||||||
|
[SerializeField] float firerate = 0;
|
||||||
|
[SerializeField] float recoilStrength = 0;
|
||||||
|
[SerializeField] int currentAmmunition = 0;
|
||||||
|
[SerializeField] int magazinSize = 0;
|
||||||
|
[SerializeField] int totalAmmunition = 0;
|
||||||
|
[SerializeField] ParticleSystem flash;
|
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|
[SerializeField] GameObject bulletExit;
|
||||||
|
|
||||||
|
private bool allowShoot = true;
|
||||||
|
|
||||||
|
public bool Active { get => active; set => active = value; }
|
||||||
|
public weaponKinds WeaponKind { get => weaponKind; set => weaponKind = value; }
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
currentAmmunition = magazinSize;
|
||||||
|
}
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (Input.GetButton("Fire") && allowShoot && currentAmmunition > 0)
|
||||||
|
{
|
||||||
|
fire();
|
||||||
|
StartCoroutine(fireRate());
|
||||||
|
currentAmmunition--;
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Reload"))
|
||||||
|
{
|
||||||
|
if (allowShoot && totalAmmunition > 0)
|
||||||
|
{
|
||||||
|
allowShoot = false;
|
||||||
|
int dif = magazinSize - currentAmmunition;
|
||||||
|
|
||||||
|
if(totalAmmunition >= dif) {
|
||||||
|
currentAmmunition += dif;
|
||||||
|
totalAmmunition -= dif;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
currentAmmunition += totalAmmunition;
|
||||||
|
totalAmmunition = 0;
|
||||||
|
}
|
||||||
|
allowShoot = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Aim"))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
private void fire()
|
||||||
|
{
|
||||||
|
allowShoot = false;
|
||||||
|
flash.Play();
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if(Physics.Raycast(bulletExit.transform.position,bulletExit.transform.forward, out hit))
|
||||||
|
{
|
||||||
|
Debug.DrawLine(bulletExit.transform.position, hit.point);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator fireRate()
|
||||||
|
{
|
||||||
|
allowShoot = false;
|
||||||
|
yield return new WaitForSeconds(firerate);
|
||||||
|
allowShoot = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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11
Assets/Scripts/Weapons/Weapon.cs.meta
Normal file
11
Assets/Scripts/Weapons/Weapon.cs.meta
Normal file
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63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int currentWeaponIndex = 0;
|
||||||
|
public List<GameObject> allWeapons = new List<GameObject>();
|
||||||
|
public GameObject[] activeWeapons;
|
||||||
|
|
||||||
|
[SerializeField] GameObject cam;
|
||||||
|
|
||||||
|
private void Awake()
|
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|
{
|
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|
activeWeapons = new GameObject[4];
|
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|
}
|
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|
|
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|
void Update() {
|
||||||
|
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
|
||||||
|
if (currentWeaponIndex <= 0)
|
||||||
|
{ currentWeaponIndex = activeWeapons.Length; }
|
||||||
|
else { currentWeaponIndex--; }
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
|
||||||
|
if (currentWeaponIndex >= activeWeapons.Length)
|
||||||
|
{ currentWeaponIndex = 0; }
|
||||||
|
else { currentWeaponIndex++; }
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Interact")) // e
|
||||||
|
{
|
||||||
|
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit))
|
||||||
|
{
|
||||||
|
Debug.DrawLine(cam.transform.position, hit.point);
|
||||||
|
if (allWeapons.Contains(hit.transform.gameObject) && !searchInArray(activeWeapons, hit.transform.gameObject)) // If Object is a weapon and the weapon is not in the current active weapons
|
||||||
|
{
|
||||||
|
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
|
||||||
|
{
|
||||||
|
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
|
||||||
|
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
|
||||||
|
case "Knife": activeWeapons[2] = hit.transform.gameObject; break;
|
||||||
|
case "Granade": activeWeapons[3] = hit.transform.gameObject; break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Drop")) // q Droping weapon
|
||||||
|
{
|
||||||
|
activeWeapons[currentWeaponIndex] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private bool searchInArray(GameObject[] arr, GameObject searchObj)
|
||||||
|
{
|
||||||
|
foreach(GameObject obj in arr)
|
||||||
|
{
|
||||||
|
if (obj == searchObj) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/Weapons/WeaponManager.cs.meta
Normal file
11
Assets/Scripts/Weapons/WeaponManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 98dadd30ba25ec34db3b45d0dca2827b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -262,13 +262,13 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Submit
|
m_Name: Interact
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: enter
|
positiveButton: e
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: space
|
altPositiveButton: e
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -293,3 +293,83 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Reload
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: r
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: mouse 0
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Aim
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: mouse 1
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Drop
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: q
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Pickup
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: e
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ TagManager:
|
|||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Ground
|
- Ground
|
||||||
-
|
- Weapon
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user