Fixed Neck

Fixed the Player Controller Prefab
This commit is contained in:
juliuse98
2021-10-21 22:03:07 +02:00
parent 9f66155cd7
commit 18d90a2119
5 changed files with 186 additions and 35 deletions

View File

@@ -32,8 +32,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2458562619286483438}
- {fileID: 6272346181657429396}
- {fileID: 6272346182417644039}
- {fileID: 223626088105882255}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -49,7 +49,7 @@ CharacterController:
m_Enabled: 1
serializedVersion: 2
m_Height: 2
m_Radius: 0.5
m_Radius: 0.3
m_SlopeLimit: 45
m_StepOffset: 0.1
m_SkinWidth: 0.08
@@ -68,10 +68,16 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
playerCamera: {fileID: 6272346181657429396}
playerNeck: {fileID: 223626088105882255}
mouseSensitivity: 4
neckStartAngle: 0
maxCameraAngle: 90
minCameraAngle: -90
neckLength: 0.2
mouseSmoothTime: 0
lockCursor: 1
walkSpeed: 6
sprintSpeed: 10
moveSmoothTime: 0.05
gravity: -13
jumpHeight: 1
@@ -138,13 +144,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6272346181657429393}
m_LocalRotation: {x: -0, y: -0.67557263, z: -0, w: 0.7372934}
m_LocalPosition: {x: 0, y: 2, z: 0}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6272346181302961296}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: -84.997, z: 0}
m_Father: {fileID: 223626088105882255}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &6272346181657429395
Camera:
m_ObjectHideFlags: 0
@@ -224,6 +230,37 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6272346181302961296}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7697277603114630017
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 223626088105882255}
m_Layer: 0
m_Name: Neck
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &223626088105882255
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7697277603114630017}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.8, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6272346181657429396}
m_Father: {fileID: 6272346181302961296}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8690889598169456425
@@ -274,7 +311,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8690889598169456425}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -318,7 +355,7 @@ CapsuleCollider:
m_GameObject: {fileID: 8690889598169456425}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Enabled: 0
m_Radius: 0.5
m_Height: 2
m_Direction: 1

View File

@@ -1069,6 +1069,63 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 8552134717624371188, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
--- !u!1001 &1880657102
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 6272346181302961293, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_RootOrder
value: 6
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalPosition.y
value: 2.15
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
--- !u!1 &1960893053
GameObject:
m_ObjectHideFlags: 0

View File

@@ -12,9 +12,9 @@ public class PlayerController : MonoBehaviour
[SerializeField] private Transform playerNeck = null;
[SerializeField] private float mouseSensitivity = 4.0f;
[SerializeField] private float maxCameraAngle = -90f;
[SerializeField] private float neckStartAngle = 0f;
[SerializeField] private float minCameraAngle = 90f;
[SerializeField] private float maxCameraAngle = 90f;
[SerializeField] private float minCameraAngle = -90f;
[SerializeField] private float neckLength = 0.2f;
[SerializeField] [Range(0.0f, 0.5f)] private float mouseSmoothTime = 0.001f;
@@ -22,6 +22,7 @@ public class PlayerController : MonoBehaviour
[Header("Movement")]
[SerializeField] private float walkSpeed = 6.0f;
[SerializeField] private float sprintSpeed = 10.0f;
[SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.05f;
[SerializeField] float gravity = -13.0f;
[SerializeField] private float jumpHeight;
@@ -32,9 +33,7 @@ public class PlayerController : MonoBehaviour
[SerializeField] private LayerMask groundMask;
public bool isGrounded;
private float fullPitch = 0f;
private float cameraPitch = 0f;
private float neckPitch = 0f;
private float viewPitch = 0f;
private float velocityY = 0.0f;
private CharacterController controller;
@@ -53,6 +52,10 @@ public class PlayerController : MonoBehaviour
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
//Position the camera at the height of the neck (set by the neckLength)
playerCamera.position = playerNeck.position;
playerCamera.position += playerNeck.up * neckLength;
}
private void Update()
{
@@ -70,30 +73,19 @@ public class PlayerController : MonoBehaviour
Vector2 targetMouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); //Get the axis of the mouse
currentMouseDelta = Vector2.SmoothDamp(currentMouseDelta, targetMouseDelta, ref currentMouseDeltaVelocity, mouseSmoothTime);
fullPitch -= currentMouseDelta.y * mouseSensitivity;
fullPitch = Mathf.Clamp(fullPitch,-maxCameraAngle,-minCameraAngle);
//cameraPitch = Mathf.Clamp(fullPitch, -90, 45);
//neckPitch = Mathf.Clamp(fullPitch, 45, 90);
Debug.Log("fullPitch: " + fullPitch);
viewPitch -= currentMouseDelta.y * mouseSensitivity;
if (fullPitch >= neckStartAngle) {
playerNeck.localEulerAngles = Vector3.right * (fullPitch - neckStartAngle);
viewPitch = Mathf.Clamp(viewPitch,-maxCameraAngle,-minCameraAngle);
if (viewPitch >= neckStartAngle)
{
playerNeck.localEulerAngles = Vector3.right * (viewPitch - neckStartAngle);
}
else {
playerCamera.localEulerAngles = Vector3.right * fullPitch;
else
{
playerCamera.localEulerAngles = Vector3.right * viewPitch;
}
playerCamera.position = playerNeck.position;
playerCamera.position += playerNeck.up * neckLength;
/*
playerNeck.localEulerAngles = Vector3.right * neckPitch;
playerCamera.localEulerAngles = Vector3.right * cameraPitch;
playerCamera.position = playerNeck.position;
playerCamera.position += playerNeck.up * neckLength;*/
//playerCamera.RotateAround(playerNeck.position, Vector3.right, cameraPitch* Mathf.Deg2Rad - playerCamera.transform.rotation.x);
transform.Rotate(Vector3.up * currentMouseDelta.x * mouseSensitivity); //Rotate the hole player if looked sideways (Rotates the player left and right)
}

13
UserSettings/Search.index Normal file
View File

@@ -0,0 +1,13 @@
{
"name": "Assets",
"roots": ["Assets"],
"includes": [],
"excludes": ["Temp/", "External/"],
"options": {
"types": true,
"properties": false,
"extended": false,
"dependencies": false
},
"baseScore": 999
}

View File

@@ -1 +1,53 @@
{}
trackSelection = true
fetchPreview = true
wantsMore = false
keepOpen = false
queryFolder = "Assets"
onBoardingDoNotAskAgain = true
showPackageIndexes = false
showStatusBar = false
scopes = {
}
providers = {
asset = {
active = true
priority = 25
defaultAction = null
}
store = {
active = true
priority = 100
defaultAction = null
}
find = {
active = true
priority = 25
defaultAction = null
}
log = {
active = false
priority = 210
defaultAction = null
}
packages = {
active = true
priority = 90
defaultAction = null
}
scene = {
active = true
priority = 50
defaultAction = null
}
query = {
active = true
priority = 100
defaultAction = null
}
}
recentSearches = [
]
searchItemFavorites = [
]
savedSearchesSortOrder = 0
showSavedSearchPanel = false