mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Merge FIX
This commit is contained in:
@@ -115,6 +115,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 732033708985862910}
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- component: {fileID: 732033708985862910}
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- component: {fileID: 6352645931139448055}
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- component: {fileID: 6352645931139448055}
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- component: {fileID: 5204381087217674634}
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m_Layer: 0
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m_Layer: 0
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m_Name: M92
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m_Name: M92
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -129,7 +130,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5071598280516985511}
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m_GameObject: {fileID: 5071598280516985511}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0.03999999}
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m_LocalPosition: {x: 0, y: 0, z: 0.03999999}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@@ -153,6 +154,29 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 48948dfe9d76b07488dacd46a7955fa1, type: 3}
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m_Script: {fileID: 11500000, guid: 48948dfe9d76b07488dacd46a7955fa1, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!114 &5204381087217674634
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5071598280516985511}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c98f5c47a8b7dd64f86fd6f42c4d6e5e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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weaponKind: 0
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active: 0
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damage: 0
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firerate: 320
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roundsPerShot: 1
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recoilStrength: 0
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currentAmmunition: 100
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magazinSize: 100
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totalAmmunition: 100
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bulletExit: {fileID: 2236875552107647873}
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allowAction: 1
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--- !u!1001 &1330674258901920049
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--- !u!1001 &1330674258901920049
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -475,7 +475,7 @@ GameObject:
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- component: {fileID: 3387435154213398635}
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- component: {fileID: 3387435154213398635}
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- component: {fileID: 5630859218361338035}
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- component: {fileID: 5630859218361338035}
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- component: {fileID: 8436279266335313624}
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- component: {fileID: 320375778840406984}
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- component: {fileID: 320375778840406984}
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- component: {fileID: 7273209952621479910}
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- component: {fileID: 7273209952621479910}
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- component: {fileID: 6207632454083444980}
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- component: {fileID: 6207632454083444980}
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@@ -623,6 +623,10 @@ MonoBehaviour:
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AimPoint: {fileID: 2992488853448454767}
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AimPoint: {fileID: 2992488853448454767}
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HoldPoint: {fileID: 8043317747957554736}
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HoldPoint: {fileID: 8043317747957554736}
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isAiming: 0
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isAiming: 0
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rotationMod:
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- {x: 0, y: 0, z: 0, w: 0}
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- {x: 0, y: 0, z: 0, w: 0}
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- {x: 0, y: 0, z: 0, w: 0}
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--- !u!114 &5630859218361338035
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--- !u!114 &5630859218361338035
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -665,7 +669,7 @@ MonoBehaviour:
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username:
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username:
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usernameTextObj: {fileID: 0}
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usernameTextObj: {fileID: 0}
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health: 0
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health: 0
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--- !u!114 &3781802212159559521
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--- !u!114 &1258077278480047560
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -674,15 +678,16 @@ MonoBehaviour:
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m_GameObject: {fileID: 6272346181302961293}
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m_GameObject: {fileID: 6272346181302961293}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bc5bc2b49bd326e4db460a6a3af59311, type: 3}
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m_Script: {fileID: 11500000, guid: 0f43c52a1834dcb4bab807bc0cbddec2, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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syncMode: 0
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syncMode: 0
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syncInterval: 0.1
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syncInterval: 0.1
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muzzle: {fileID: 3649358604728444914}
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muzzle: {fileID: 3649358604728444914}
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shootAnim: {fileID: 3387435154213398635}
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shootAnim: {fileID: 3387435154213398635}
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fireRate: 320
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weaponHolder: {fileID: 7768205653369755348}
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gunHoldPos: {fileID: 3682030003239559187}
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mCamera: {fileID: 6272346181657429395}
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limitAmmunition: 1
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--- !u!114 &320375778840406984
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--- !u!114 &320375778840406984
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@@ -1233,7 +1233,7 @@ MonoBehaviour:
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DebugTextGrounded: {fileID: 987854205}
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DebugTextGrounded: {fileID: 987854205}
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DebugTextAmmunition: {fileID: 1430445133}
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DebugTextAmmunition: {fileID: 1430445133}
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DebugTextClientServer: {fileID: 0}
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DebugTextClientServer: {fileID: 0}
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Player: {fileID: 0}
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Player: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
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GameManager: {fileID: 0}
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GameManager: {fileID: 0}
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fpsText: {fileID: 72243808}
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fpsText: {fileID: 72243808}
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deltaTime: 0
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deltaTime: 0
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@@ -91,7 +91,7 @@ public class ProcedualAnimationController : NetworkBehaviour
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public bool isAiming = false;
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public bool isAiming = false;
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Vector3[] positionMod = new Vector3[3];
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Vector3[] positionMod = new Vector3[3];
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||||||
Quaternion[] rotationMod = new Quaternion[3];
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public Quaternion[] rotationMod = new Quaternion[3];
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public void OnSwitchWeapon(float fireRate)
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public void OnSwitchWeapon(float fireRate)
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@@ -6,9 +6,8 @@ using TMPro;
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public class Shoot : NetworkBehaviour
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public class Shoot : NetworkBehaviour
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{
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{
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[SerializeField] GameObject muzzle;
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[SerializeField] GameObject muzzle;
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[SerializeField] ShootAnimation shootAnim;
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[SerializeField] ProcedualAnimationController shootAnim;
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[SerializeField] GameObject weaponHolder;
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[SerializeField] GameObject weaponHolder;
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[SerializeField] GameObject GunRotation;
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[SerializeField] Camera mCamera;
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[SerializeField] Camera mCamera;
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||||||
[SerializeField] bool limitAmmunition = true;
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[SerializeField] bool limitAmmunition = true;
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||||||
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@@ -26,7 +25,10 @@ public class Shoot : NetworkBehaviour
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public int TotalAmmo { get => totalAmmo; set => totalAmmo = value; }
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public int TotalAmmo { get => totalAmmo; set => totalAmmo = value; }
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private void Start() {
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private void Start() {
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if (isServer) {
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weapon = weaponHolder.GetComponent<Weapon>();
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shootAnim.OnSwitchWeapon(weapon.Firerate);
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}
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if (isLocalPlayer) {
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if (isLocalPlayer) {
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weapon = weaponHolder.GetComponent<Weapon>();
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weapon = weaponHolder.GetComponent<Weapon>();
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shootAnim.OnSwitchWeapon(weapon.Firerate);
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shootAnim.OnSwitchWeapon(weapon.Firerate);
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@@ -44,7 +46,9 @@ public class Shoot : NetworkBehaviour
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}
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}
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if (Input.GetButtonDown("Fire")) {
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if (Input.GetButtonDown("Fire")) {
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updateCanvas = true;
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updateCanvas = true;
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Debug.Log(" click");
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CmdFireBullet();
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CmdFireBullet();
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shootAnim.Recoil(0.1f);
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}
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}
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if (Input.GetButtonDown("Reload")) {
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if (Input.GetButtonDown("Reload")) {
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updateCanvas = true;
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updateCanvas = true;
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||||||
@@ -65,18 +69,21 @@ public class Shoot : NetworkBehaviour
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// This code will be executed on the Server.
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// This code will be executed on the Server.
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private void CmdFireBullet() {
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private void CmdFireBullet() {
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ray = new Ray(mCamera.transform.position, mCamera.transform.forward); // Raycast from Camera
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ray = new Ray(mCamera.transform.position, mCamera.transform.forward); // Raycast from Camera
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if(Physics.Raycast(ray, out crosshairHitPoint, 5000f)) { // Check if Raycast is beyond 5000
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Debug.Log(" C Ray");
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if (Physics.Raycast(ray, out crosshairHitPoint, 5000f)) { // Check if Raycast is beyond 5000
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Debug.Log(" floor");
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hitpos = crosshairHitPoint.point; // If hitpoint is under 5000
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hitpos = crosshairHitPoint.point; // If hitpoint is under 5000
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} else {
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} else {
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hitpos = mCamera.transform.position + mCamera.transform.forward * 5000;
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hitpos = mCamera.transform.position + mCamera.transform.forward * 5000;
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}
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}
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_pointDirection = hitpos - muzzle.transform.position;
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_pointDirection = hitpos - muzzle.transform.position;
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_lookRotation = Quaternion.LookRotation(_pointDirection);
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_lookRotation = Quaternion.LookRotation(_pointDirection);
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GunRotation.transform.rotation = Quaternion.RotateTowards(GunRotation.transform.rotation, _lookRotation, 1f); // Point weapon to raycast hitpoint from camera
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shootAnim.rotationMod[1] = Quaternion.RotateTowards(weaponHolder.transform.rotation, _lookRotation, 1f); // Point weapon to raycast hitpoint from camera
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if (weapon.AllowAction) { // If not reloading etc.
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if (weapon.AllowAction) { // If not reloading etc.
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if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0) { // Raycast from Bullet Exit Point to camera raycast
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if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0) { // Raycast from Bullet Exit Point to camera raycast
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shootAnimation(); // Start Shoot Animation
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Debug.DrawLine(muzzle.transform.position, hit.point);
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Debug.DrawLine(muzzle.transform.position, hit.point);
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bulletHole(GameObject.CreatePrimitive(PrimitiveType.Sphere), hit); // Creates bullethole where raycast hits
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bulletHole(GameObject.CreatePrimitive(PrimitiveType.Sphere), hit); // Creates bullethole where raycast hits
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@@ -90,7 +97,7 @@ public class Shoot : NetworkBehaviour
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subtractAmmunition(weapon); // Subtract Ammunition
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subtractAmmunition(weapon); // Subtract Ammunition
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}
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}
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StartCoroutine(fireRate());
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StartCoroutine(fireRate());
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}
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}
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||||||
}
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}
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||||||
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void bulletHole(GameObject holeObject, RaycastHit hit)
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void bulletHole(GameObject holeObject, RaycastHit hit)
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@@ -99,11 +106,6 @@ public class Shoot : NetworkBehaviour
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holeObject.transform.position = hit.point;
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holeObject.transform.position = hit.point;
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}
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}
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[Client]
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void shootAnimation() {
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shootAnim.recoil(0.1f);
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}
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IEnumerator fireRate() {
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IEnumerator fireRate() {
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weapon.AllowAction = false;
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weapon.AllowAction = false;
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@@ -45,10 +45,10 @@ MonoBehaviour:
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|||||||
m_Tooltip:
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m_Tooltip:
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||||||
m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 711.2
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x: 709.60004
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y: 73.6
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y: 73.6
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width: 457.99994
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width: 459.59998
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height: 451
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height: 451.8
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@@ -59,7 +59,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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m_ShowGizmos: 0
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 457.99994, y: 430}
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m_TargetSize: {x: 459.59998, y: 430.8}
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m_TextureFilterMode: 0
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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m_RenderIMGUI: 1
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@@ -74,10 +74,10 @@ MonoBehaviour:
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m_VRangeLocked: 0
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m_VRangeLocked: 0
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hZoomLockedByDefault: 0
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hZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -183.19998
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m_HBaseRangeMin: -183.84
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m_HBaseRangeMax: 183.19998
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m_HBaseRangeMax: 183.84
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m_VBaseRangeMin: -172
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m_VBaseRangeMin: -172.31999
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m_VBaseRangeMax: 172
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m_VBaseRangeMax: 172.31999
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
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m_VAllowExceedBaseRangeMin: 1
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@@ -95,23 +95,23 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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y: 21
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width: 457.99994
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width: 459.59998
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height: 430
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height: 430.8
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Translation: {x: 228.99997, y: 215}
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m_Translation: {x: 229.79999, y: 215.4}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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serializedVersion: 2
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x: -228.99997
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y: -215
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y: -215.4
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width: 457.99994
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width: 459.59998
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height: 430
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height: 430.8
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m_MinimalGUI: 1
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m_MinimalGUI: 1
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m_defaultScale: 1
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m_defaultScale: 1
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m_LastWindowPixelSize: {x: 572.49994, y: 563.75}
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m_LastWindowPixelSize: {x: 574.5, y: 564.75}
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m_ClearInEditMode: 1
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000000000000000000
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m_LowResolutionForAspectRatios: 01000000000000000000
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@@ -163,7 +163,7 @@ MonoBehaviour:
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y: 0
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width: 1171.2
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width: 1171.2
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height: 472
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height: 472.8
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m_MinSize: {x: 300, y: 100}
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m_MinSize: {x: 300, y: 100}
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m_MaxSize: {x: 24288, y: 8096}
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m_MaxSize: {x: 24288, y: 8096}
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vertical: 0
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vertical: 0
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@@ -185,10 +185,10 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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width: 296
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width: 293.6
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height: 472
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height: 472.8
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m_MinSize: {x: 201, y: 221}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4001, y: 4021}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 6}
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m_ActualView: {fileID: 6}
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m_Panes:
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m_Panes:
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- {fileID: 6}
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- {fileID: 6}
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@@ -216,8 +216,8 @@ MonoBehaviour:
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@@ -227,7 +227,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@@ -266,10 +266,10 @@ MonoBehaviour:
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m_Children: []
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m_Children: []
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m_Position:
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m_Position:
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serializedVersion: 2
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serializedVersion: 2
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width: 415.2
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width: 415.99997
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height: 472
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height: 472.8
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m_MinSize: {x: 200, y: 200}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 9}
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m_ActualView: {fileID: 9}
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@@ -362,10 +362,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Tooltip:
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@@ -430,9 +430,9 @@ MonoBehaviour:
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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displayed: 1
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displayed: 1
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snapOffset: {x: 67.5, y: 86}
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snapOffset: {x: -171.7, y: 86}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapCorner: 0
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snapCorner: 1
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id: Orientation
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id: Orientation
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index: 0
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layout: 4
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layout: 4
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@@ -673,10 +673,10 @@ MonoBehaviour:
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m_Children: []
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m_Children: []
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m_Position:
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m_Position:
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serializedVersion: 2
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serializedVersion: 2
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x: 711.2
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x: 709.6
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width: 459.99994
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width: 461.59998
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height: 472
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height: 472.8
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m_MinSize: {x: 200, y: 200}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 2}
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m_ActualView: {fileID: 2}
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@@ -700,9 +700,9 @@ MonoBehaviour:
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width: 1171.2
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height: 258.8
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height: 258
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m_MinSize: {x: 100, y: 100}
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 13}
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m_ActualView: {fileID: 13}
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@@ -731,10 +731,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Tooltip:
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serializedVersion: 2
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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m_SkipHidden: 0
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m_SkipHidden: 0
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m_SearchArea: 1
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m_SearchArea: 1
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m_Folders:
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m_Folders:
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- Assets/Scenes
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- Assets/Prefabs/Player
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m_Globs: []
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m_Globs: []
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m_OriginalText:
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m_OriginalText:
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m_ViewMode: 1
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m_ViewMode: 1
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m_StartGridSize: 64
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m_StartGridSize: 64
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m_LastFolders:
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m_LastFolders:
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- Assets/Scenes
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- Assets/Prefabs/Player
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m_LastFoldersGridSize: -1
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m_LastFoldersGridSize: -1
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m_LastProjectPath: C:\Users\juliu\Desktop\Ausbildung\Fps-build\3d-shooter
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m_LastProjectPath: C:\Users\juliu\Desktop\Ausbildung\Fps-build\3d-shooter
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m_LockTracker:
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m_LockTracker:
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m_IsLocked: 0
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m_FolderTreeState:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 120}
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scrollPos: {x: 0, y: 167}
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m_SelectedIDs: d8640000
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m_SelectedIDs: 16650000
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m_LastClickedID: 25816
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m_LastClickedID: 25878
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m_ExpandedIDs: 000000000a6300000c6300000e630000
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m_ExpandedIDs: 000000000a6300000c6300000e630000dc640000e064000000ca9a3bffffff7f
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@@ -872,9 +872,9 @@ MonoBehaviour:
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m_Pos:
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m_Pos:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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|||||||
Reference in New Issue
Block a user