mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Weapons WORK NOW
Jetzt wirklich
This commit is contained in:
@@ -130,7 +130,7 @@ GameObject:
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m_Icon: {fileID: 0}
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Transform:
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@@ -139,7 +139,7 @@ Transform:
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m_LocalPosition: {x: 0.108, y: -0.084, z: 0.266}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -170,9 +170,9 @@ MonoBehaviour:
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firerate: 320
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firerate: 320
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roundsPerShot: 1
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roundsPerShot: 1
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recoilStrength: 15
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recoilStrength: 15
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currentAmmunition: 16
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currentAmmunition: 8
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magazinSize: 16
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magazinSize: 16
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totalAmmunition: 16
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totalAmmunition: 0
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bulletExit: {fileID: 2236875552107647873}
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bulletExit: {fileID: 2236875552107647873}
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allowAction: 1
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allowAction: 1
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weaponAnimator: {fileID: 4836044225623250080}
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weaponAnimator: {fileID: 4836044225623250080}
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@@ -185,7 +185,7 @@ BoxCollider:
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m_GameObject: {fileID: 5071598280516985511}
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m_GameObject: {fileID: 5071598280516985511}
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Size: {x: 0.040187918, y: 0.16860102, z: 0.2560755}
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m_Size: {x: 0.040187918, y: 0.16860102, z: 0.2560755}
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m_Center: {x: 0.00017769728, y: -0.07880532, z: -0.26860136}
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m_Center: {x: 0.00017769728, y: -0.07880532, z: -0.26860136}
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@@ -27,7 +27,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1197111049}
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m_Father: {fileID: 1197111049}
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@@ -49,7 +48,7 @@ MonoBehaviour:
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m_Mid: {fileID: 5739201115059209923}
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m_Mid: {fileID: 5739201115059209923}
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m_Tip: {fileID: 1706812538552309319}
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m_Tip: {fileID: 1706812538552309319}
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m_Target: {fileID: 2781132594439880980}
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m_TargetPositionWeight: 1
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@@ -83,7 +82,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0.7071068, w: 0}
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m_LocalPosition: {x: 0.023, y: -0.035, z: -0.066}
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m_LocalPosition: {x: 0.023, y: -0.035, z: -0.066}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -139,7 +137,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 1.6539999, z: 0.4}
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m_LocalPosition: {x: 0, y: 1.6539999, z: 0.4}
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@@ -189,7 +186,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -283,7 +279,6 @@ Transform:
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m_Father: {fileID: 6272346181657429396}
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@@ -328,7 +323,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2.15, z: 0}
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m_LocalPosition: {x: 0, y: 2.15, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -421,8 +415,8 @@ MonoBehaviour:
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playerController: {fileID: -4574526707603160507}
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playerController: {fileID: -4574526707603160507}
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currentCameraRecoilX: 0
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currentCameraRecoilX: 0
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currentCameraRecoilY: 0
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currentCameraRecoilY: 0
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gun: {fileID: 3682030003239559187}
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gunHolder: {fileID: 4484858123614617853}
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gunHolder: {fileID: 7768205653369755348}
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weaponManager: {fileID: 8357986889675898169}
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positionRecoil: 1
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positionRecoil: 1
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rotationRecoil: 1
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rotationRecoil: 1
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muzzle: {fileID: 3649358604728444914}
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muzzle: {fileID: 4484858124630204699}
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shootAnim: {fileID: 3387435154213398635}
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weaponHolder: {fileID: 7768205653369755348}
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weaponHolder: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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mCamera: {fileID: 6272346181657429395}
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mCamera: {fileID: 6272346181657429395}
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limitAmmunition: 1
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limitAmmunition: 1
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--- !u!114 &320375778840406984
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--- !u!114 &320375778840406984
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@@ -652,7 +646,7 @@ MonoBehaviour:
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syncMode: 0
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activeWeapons:
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m_LocalPosition: {x: 0, y: 0.15, z: 0}
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value: M92 (1)
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 2
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m_RootOrder: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -9.93, y: 5.64, z: 10.41}
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m_LocalPosition: {x: -9.93, y: 5.64, z: 10.41}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1876458703}
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m_Father: {fileID: 1876458703}
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m_RootOrder: 2
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m_RootOrder: 2
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@@ -428,7 +430,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 4.12, y: 5.64, z: 11.09}
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m_LocalPosition: {x: 4.12, y: 5.64, z: 11.09}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1876458703}
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m_Father: {fileID: 1876458703}
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m_RootOrder: 3
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m_RootOrder: 3
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@@ -478,7 +479,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.04, z: 0}
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m_LocalPosition: {x: 0, y: -0.04, z: 0}
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m_LocalScale: {x: 100, y: 0.1, z: 100}
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m_LocalScale: {x: 100, y: 0.1, z: 100}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1362549044}
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m_Father: {fileID: 1362549044}
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m_RootOrder: 14
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m_RootOrder: 14
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@@ -635,6 +635,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Enabled
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objectReference: {fileID: 0}
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- target: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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- target: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: M92
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value: M92
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@@ -715,7 +719,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 4
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m_RootOrder: 4
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@@ -868,7 +871,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.35, y: 5.64, z: -1.12}
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m_LocalPosition: {x: 0.35, y: 5.64, z: -1.12}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1876458703}
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m_Father: {fileID: 1876458703}
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m_RootOrder: 0
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m_RootOrder: 0
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@@ -997,7 +999,6 @@ Transform:
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 4
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@@ -1186,7 +1187,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -10.37, y: 5.64, z: -1.75}
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m_LocalPosition: {x: -10.37, y: 5.64, z: -1.75}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1876458703}
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m_Father: {fileID: 1876458703}
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m_RootOrder: 1
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m_RootOrder: 1
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@@ -1332,7 +1332,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 1
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m_RootOrder: 1
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@@ -1442,7 +1441,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 10
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m_RootOrder: 10
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@@ -1480,7 +1478,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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DebugTextGrounded: {fileID: 987854205}
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DebugTextGrounded: {fileID: 987854205}
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DebugTextAmmunition: {fileID: 1430445133}
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DebugTextClientServer: {fileID: 0}
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DebugTextClientServer: {fileID: 0}
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Player: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
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Player: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
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GameManager: {fileID: 0}
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GameManager: {fileID: 0}
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@@ -1557,7 +1554,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1729968088}
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- {fileID: 1729968088}
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- {fileID: 987854207}
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- {fileID: 987854207}
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@@ -1607,7 +1603,6 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 6
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m_RootOrder: 6
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@@ -1742,7 +1737,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 3
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m_RootOrder: 3
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@@ -1919,6 +1913,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3937508078766297979, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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propertyPath: m_Enabled
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objectReference: {fileID: 0}
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- target: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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- target: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: M92 (2)
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value: M92 (2)
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@@ -1972,7 +1970,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.07, y: 0.07, z: 1}
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m_LocalScale: {x: 0.07, y: 0.07, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 5
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m_RootOrder: 5
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@@ -2048,7 +2045,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1351784394}
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m_Father: {fileID: 1351784394}
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m_RootOrder: 0
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m_RootOrder: 0
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@@ -2200,7 +2196,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5.94973, y: 3.086451, z: -1.6778176}
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m_LocalPosition: {x: 5.94973, y: 3.086451, z: -1.6778176}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 655071530}
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- {fileID: 655071530}
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- {fileID: 753584349}
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- {fileID: 753584349}
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@@ -2301,7 +2296,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.5941708, y: -0.23374963, z: 0.91566634}
|
m_LocalPosition: {x: 0.5941708, y: -0.23374963, z: 0.91566634}
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m_LocalScale: {x: 4.6584, y: 1, z: 14.388176}
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m_LocalScale: {x: 4.6584, y: 1, z: 14.388176}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 6
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|||||||
@@ -119,6 +119,14 @@ public class Shoot : NetworkBehaviour
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool setWeapon(GameObject newWeapon) {
|
||||||
|
Debug.Log("SetWeapon: " + newWeapon);
|
||||||
|
weapon = newWeapon.GetComponent<Weapon>();
|
||||||
|
curAmmo = weapon.CurrentAmmunition;
|
||||||
|
totalAmmo = weapon.TotalAmmunition;
|
||||||
|
muzzle = weapon.BulletExit;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
private bool reloadWeapon(Weapon weapon) { // Reloads Ammunition from weapon
|
private bool reloadWeapon(Weapon weapon) { // Reloads Ammunition from weapon
|
||||||
if (weapon.AllowAction && weapon.TotalAmmunition > 0) {
|
if (weapon.AllowAction && weapon.TotalAmmunition > 0) {
|
||||||
weapon.AllowAction = false;
|
weapon.AllowAction = false;
|
||||||
|
|||||||
@@ -11,13 +11,15 @@ public class WeaponManager : NetworkBehaviour
|
|||||||
private int counter = 0;
|
private int counter = 0;
|
||||||
public List<GameObject> activeWeapons = new List<GameObject>();
|
public List<GameObject> activeWeapons = new List<GameObject>();
|
||||||
private ProcedualAnimationController procedualAnimationController;
|
private ProcedualAnimationController procedualAnimationController;
|
||||||
|
|
||||||
|
[SerializeField] Shoot shoot;
|
||||||
[SerializeField] GameObject gunHolster;
|
[SerializeField] GameObject gunHolster;
|
||||||
[SerializeField] Camera cam;
|
[SerializeField] Camera cam;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
procedualAnimationController = GetComponent<ProcedualAnimationController>();
|
procedualAnimationController = GetComponent<ProcedualAnimationController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -29,7 +31,8 @@ public class WeaponManager : NetworkBehaviour
|
|||||||
if (nextActive != -1) { // -1 no next found
|
if (nextActive != -1) { // -1 no next found
|
||||||
currentWeaponIndex = nextActive;
|
currentWeaponIndex = nextActive;
|
||||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
|
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
// play weapon switch animation
|
// play weapon switch animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -39,7 +42,8 @@ public class WeaponManager : NetworkBehaviour
|
|||||||
if (nextActive != -1) { // -1 no next found
|
if (nextActive != -1) { // -1 no next found
|
||||||
currentWeaponIndex = nextActive;
|
currentWeaponIndex = nextActive;
|
||||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
|
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
// play weapon switch animation
|
// play weapon switch animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -57,7 +61,8 @@ public class WeaponManager : NetworkBehaviour
|
|||||||
if (nextActive != -1) { // -1 no next found
|
if (nextActive != -1) { // -1 no next found
|
||||||
currentWeaponIndex = nextActive;
|
currentWeaponIndex = nextActive;
|
||||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
|
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
// play weapon switch animation
|
// play weapon switch animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -130,7 +135,9 @@ public class WeaponManager : NetworkBehaviour
|
|||||||
activeWeapons[index] = hit.transform.gameObject;
|
activeWeapons[index] = hit.transform.gameObject;
|
||||||
activeWeapons[index].SetActive(true);
|
activeWeapons[index].SetActive(true);
|
||||||
currentWeaponIndex = index;
|
currentWeaponIndex = index;
|
||||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
|
Debug.Log(activeWeapons[currentWeaponIndex]);
|
||||||
|
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user