mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Weapons WORK NOW
Jetzt wirklich
This commit is contained in:
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|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
procedualAnimationController = GetComponent<ProcedualAnimationController>();
|
||||
}
|
||||
|
||||
@@ -29,7 +31,8 @@ public class WeaponManager : NetworkBehaviour
|
||||
if (nextActive != -1) { // -1 no next found
|
||||
currentWeaponIndex = nextActive;
|
||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||
// play weapon switch animation
|
||||
}
|
||||
}
|
||||
@@ -39,7 +42,8 @@ public class WeaponManager : NetworkBehaviour
|
||||
if (nextActive != -1) { // -1 no next found
|
||||
currentWeaponIndex = nextActive;
|
||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||
// play weapon switch animation
|
||||
}
|
||||
}
|
||||
@@ -57,7 +61,8 @@ public class WeaponManager : NetworkBehaviour
|
||||
if (nextActive != -1) { // -1 no next found
|
||||
currentWeaponIndex = nextActive;
|
||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||
// play weapon switch animation
|
||||
}
|
||||
}
|
||||
@@ -130,7 +135,9 @@ public class WeaponManager : NetworkBehaviour
|
||||
activeWeapons[index] = hit.transform.gameObject;
|
||||
activeWeapons[index].SetActive(true);
|
||||
currentWeaponIndex = index;
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex].gameObject);
|
||||
procedualAnimationController.OnSwitchWeapon(activeWeapons[currentWeaponIndex]);
|
||||
Debug.Log(activeWeapons[currentWeaponIndex]);
|
||||
shoot.setWeapon(activeWeapons[currentWeaponIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user