mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
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Japan Map
+ uploaded japan map to see size of the map - deleted 3 spawn points ~ player(connid) is not in the right place, player(connid)->Human without head is in right place
This commit is contained in:
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m_Mesh: {fileID: 2709305911501707158, guid: 8d7e74fbdae38954a82152da0647ae85, type: 3}
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--- !u!1 &2119583729
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GameObject:
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GameObject:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2119583729}
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m_GameObject: {fileID: 2119583729}
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m_LocalScale: {x: 4.6584, y: 1, z: 14.388176}
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m_LocalScale: {x: 4.6584, y: 1, z: 14.388176}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 1362549044}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1496806602367600913
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--- !u!1001 &1496806602367600913
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PrefabInstance:
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PrefabInstance:
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@@ -2375,7 +2339,7 @@ PrefabInstance:
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propertyPath: playerPrefab
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value:
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m_SourcePrefab: {fileID: 100100000, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
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--- !u!1001 &3454029965885532949
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m_Modifications:
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m_Modifications:
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propertyPath: availableSpawns.Array.size
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objectReference: {fileID: 0}
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propertyPath: availableSpawns.Array.data[1]
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- target: {fileID: 230145200, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
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propertyPath: availableSpawns.Array.data[2]
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propertyPath: availableSpawns.Array.data[3]
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value:
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objectReference: {fileID: 104338204}
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objectReference: {fileID: 0}
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propertyPath: sceneId
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Reference in New Issue
Block a user