Fuck nothing works

This commit is contained in:
juliuse98
2021-11-11 09:08:18 +01:00
parent ea8394bd16
commit 2f530971c0
28 changed files with 3198 additions and 305 deletions

View File

@@ -10,10 +10,9 @@ public class AimDownSights : MonoBehaviour
[SerializeField] GameObject AimPoint;
[SerializeField] GameObject HoldPoint;
public bool isAiming = false;
bool ADS()
private void Update()
{
return true;
}
private void FixedUpdate()
{

View File

@@ -69,10 +69,10 @@ public class Headbob : NetworkBehaviour
}
}
private float getSin(float multiplier, float devisor,float x)
//check
private float getSin(float amplitude, float frequency,float x)
{
return multiplier * Mathf.Sin((x/3.14f) * 10 * devisor);
return amplitude * Mathf.Sin((x/3.14f) * 10 * frequency);
}
}

View File

@@ -8,7 +8,7 @@ using Mirror;
public class PlayerController : NetworkBehaviour
{
[SerializeField] private AimDownSights ADSContoller;
[SerializeField] private ProcedualAnimationController procedualAnimationController;
[Header("Movement")]
[SerializeField] private float walkSpeed = 6.0f;
[SerializeField] private float sprintSpeed = 10.0f;
@@ -33,10 +33,11 @@ public class PlayerController : NetworkBehaviour
private float movementSpeed;
private float velocityY = 0.0f;
private CharacterController controller;
Vector3 currentPos = Vector3.zero;
private Vector3 currentDir = Vector3.zero;
private Vector3 currentDirVelocity = Vector3.zero;
private Vector3 velocity = Vector3.zero;
public Vector3 velocity = Vector3.zero;
Vector3 refVelocity = Vector3.zero;
private void Start()
@@ -53,7 +54,6 @@ public class PlayerController : NetworkBehaviour
Grounded();
CheckGoundAngle();
UpdateMovement();
}
}
@@ -65,8 +65,8 @@ public class PlayerController : NetworkBehaviour
public bool isMoving()
{
if (velocity.x == 0 && velocity.y == 0 && velocity.z == 0) return true;
else return false;
if (velocity.x == 0 && velocity.y == 0 && velocity.z == 0) return false;
else return true;
}
private void CheckGoundAngle()
@@ -101,14 +101,14 @@ public class PlayerController : NetworkBehaviour
{
if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !ADSContoller.isAiming)
if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !procedualAnimationController.isAiming)
{
movementSpeed = sprintSpeed;
isSprinting = true;
}
else
{
if(ADSContoller.isAiming) movementSpeed = aimWalkSpeed;
if(procedualAnimationController.isAiming) movementSpeed = aimWalkSpeed;
else movementSpeed = walkSpeed;
isSprinting = false;
}
@@ -145,9 +145,7 @@ public class PlayerController : NetworkBehaviour
currentDir = moveDirection;
}
velocity = currentDir * movementSpeed + new Vector3(0, velocityY, 0);
velocity = Vector3.SmoothDamp(velocity, currentDir * movementSpeed + new Vector3(0, velocityY, 0),ref refVelocity,0.1f);
controller.Move(velocity * Time.deltaTime);
}

View File

@@ -27,15 +27,13 @@ public class PlayerMouseLook : NetworkBehaviour
private Vector2 currentMouseDelta = Vector2.zero;
private Vector2 currentMouseDeltaVelocity = Vector2.zero;
private void Start()
{
if (isLocalPlayer)
{
controller = GetComponent<CharacterController>();
playerCamera.gameObject.GetComponent<Camera>().enabled = true;
playerCamera.gameObject.SetActive(true);
neckLength = Vector3.Distance(playerNeck.position,playerCamera.position);
if (lockCursor)
@@ -74,6 +72,7 @@ public class PlayerMouseLook : NetworkBehaviour
}
playerCamera.position = playerNeck.position;
playerCamera.position += playerNeck.up * neckLength;