Fuck nothing works

This commit is contained in:
juliuse98
2021-11-11 09:08:18 +01:00
parent ea8394bd16
commit 2f530971c0
28 changed files with 3198 additions and 305 deletions

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View File

@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunAnimation : MonoBehaviour
{
}

View File

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View File

@@ -10,10 +10,9 @@ public class AimDownSights : MonoBehaviour
[SerializeField] GameObject AimPoint; [SerializeField] GameObject AimPoint;
[SerializeField] GameObject HoldPoint; [SerializeField] GameObject HoldPoint;
public bool isAiming = false; public bool isAiming = false;
bool ADS() private void Update()
{ {
return true;
} }
private void FixedUpdate() private void FixedUpdate()
{ {

View File

@@ -69,10 +69,10 @@ public class Headbob : NetworkBehaviour
} }
} }
//check
private float getSin(float multiplier, float devisor,float x) private float getSin(float amplitude, float frequency,float x)
{ {
return multiplier * Mathf.Sin((x/3.14f) * 10 * devisor); return amplitude * Mathf.Sin((x/3.14f) * 10 * frequency);
} }
} }

View File

@@ -8,7 +8,7 @@ using Mirror;
public class PlayerController : NetworkBehaviour public class PlayerController : NetworkBehaviour
{ {
[SerializeField] private AimDownSights ADSContoller; [SerializeField] private ProcedualAnimationController procedualAnimationController;
[Header("Movement")] [Header("Movement")]
[SerializeField] private float walkSpeed = 6.0f; [SerializeField] private float walkSpeed = 6.0f;
[SerializeField] private float sprintSpeed = 10.0f; [SerializeField] private float sprintSpeed = 10.0f;
@@ -33,10 +33,11 @@ public class PlayerController : NetworkBehaviour
private float movementSpeed; private float movementSpeed;
private float velocityY = 0.0f; private float velocityY = 0.0f;
private CharacterController controller; private CharacterController controller;
Vector3 currentPos = Vector3.zero;
private Vector3 currentDir = Vector3.zero; private Vector3 currentDir = Vector3.zero;
private Vector3 currentDirVelocity = Vector3.zero; private Vector3 currentDirVelocity = Vector3.zero;
private Vector3 velocity = Vector3.zero; public Vector3 velocity = Vector3.zero;
Vector3 refVelocity = Vector3.zero;
private void Start() private void Start()
@@ -53,7 +54,6 @@ public class PlayerController : NetworkBehaviour
Grounded(); Grounded();
CheckGoundAngle(); CheckGoundAngle();
UpdateMovement(); UpdateMovement();
} }
} }
@@ -65,8 +65,8 @@ public class PlayerController : NetworkBehaviour
public bool isMoving() public bool isMoving()
{ {
if (velocity.x == 0 && velocity.y == 0 && velocity.z == 0) return true; if (velocity.x == 0 && velocity.y == 0 && velocity.z == 0) return false;
else return false; else return true;
} }
private void CheckGoundAngle() private void CheckGoundAngle()
@@ -101,14 +101,14 @@ public class PlayerController : NetworkBehaviour
{ {
if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !ADSContoller.isAiming) if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !procedualAnimationController.isAiming)
{ {
movementSpeed = sprintSpeed; movementSpeed = sprintSpeed;
isSprinting = true; isSprinting = true;
} }
else else
{ {
if(ADSContoller.isAiming) movementSpeed = aimWalkSpeed; if(procedualAnimationController.isAiming) movementSpeed = aimWalkSpeed;
else movementSpeed = walkSpeed; else movementSpeed = walkSpeed;
isSprinting = false; isSprinting = false;
} }
@@ -145,9 +145,7 @@ public class PlayerController : NetworkBehaviour
currentDir = moveDirection; currentDir = moveDirection;
} }
velocity = currentDir * movementSpeed + new Vector3(0, velocityY, 0); velocity = Vector3.SmoothDamp(velocity, currentDir * movementSpeed + new Vector3(0, velocityY, 0),ref refVelocity,0.1f);
controller.Move(velocity * Time.deltaTime); controller.Move(velocity * Time.deltaTime);
} }

View File

@@ -27,15 +27,13 @@ public class PlayerMouseLook : NetworkBehaviour
private Vector2 currentMouseDelta = Vector2.zero; private Vector2 currentMouseDelta = Vector2.zero;
private Vector2 currentMouseDeltaVelocity = Vector2.zero; private Vector2 currentMouseDeltaVelocity = Vector2.zero;
private void Start() private void Start()
{ {
if (isLocalPlayer) if (isLocalPlayer)
{ {
controller = GetComponent<CharacterController>(); controller = GetComponent<CharacterController>();
playerCamera.gameObject.GetComponent<Camera>().enabled = true;
playerCamera.gameObject.SetActive(true);
neckLength = Vector3.Distance(playerNeck.position,playerCamera.position); neckLength = Vector3.Distance(playerNeck.position,playerCamera.position);
if (lockCursor) if (lockCursor)
@@ -74,6 +72,7 @@ public class PlayerMouseLook : NetworkBehaviour
} }
playerCamera.position = playerNeck.position; playerCamera.position = playerNeck.position;
playerCamera.position += playerNeck.up * neckLength; playerCamera.position += playerNeck.up * neckLength;

View File

@@ -0,0 +1,252 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProcedualAnimationController : MonoBehaviour
{
[Header("Step Settings")]
[SerializeField] private float stepAmplitudeWalking;
[SerializeField] private float stepAmplitudeSprinting;
[SerializeField] private float stepFrequency;
private float checkDist = 0f;
private float stepDistance = 1;
private float stepSin;
float moveSoftStart = 0;
Vector3 lastPos = Vector3.zero;
float posCheckDistance = 0.01f;
float currentDist = 0;
[SerializeField] private PlayerController playerController;
[Header("GameObjects")]
[SerializeField] private GameObject gun; // The gun object with the animator on it.
[SerializeField] private GameObject gunHolder;
[Header("General Settings")]
[SerializeField] bool positionRecoil = true;
[SerializeField] bool rotationRecoil = true;
[Header("Position Settings")]
[SerializeField] float positionMultX = 25f;
[SerializeField] float positionMultY = 25f;
[SerializeField] float positionMultZ = 25f;
[Header("Rotation Settings")]
[SerializeField] PlayerMouseLook playerMouseLook;
[SerializeField] float cameraRecoilX = 0.1f;
[SerializeField] float cameraRecoilY = 0.1f;
[SerializeField] bool rotX = true;
[SerializeField] float rotationMultX = 25f;
[SerializeField] float rotationOffsetX = 0.1f;
[SerializeField] bool rotY = true;
[SerializeField] float rotationMultY = 25f;
[SerializeField] bool rotZ = true;
[SerializeField] float rotationMultZ = 15f;
[Header("Swey Settings")]
[SerializeField] bool sideSwey = true;
[SerializeField] float sweyMultX = 15f;
[SerializeField] float sweyMultY = 15f;
[SerializeField] float sweyMultZ = 15f;
[SerializeField] float sweyWhileAim = 0.1f;
float swey = 0f;
[Header("External Settings")]
[SerializeField] const int externalPositionVectorsNum = 1;
private Vector3[] externalPositionVectors = new Vector3[externalPositionVectorsNum];
[SerializeField] float returnForce = 0.006f;
[SerializeField] float impulsForce = 0.025f;
[SerializeField] float maxRecoil = 0.1f;
private Animator gunAnimator;
Vector3 startPos, startRot;
float recoilOffset = 0f;
float zOffset = 0f;
float zVelocity = 0f;
int recoilCounter = 0;
[Header("Aiming Settings")]
[SerializeField] float aimSpeed = 0.01f;
[Range(0, 1)] public float aimVal = 0;
[SerializeField] GameObject AimPoint;
[SerializeField] GameObject HoldPoint;
public bool isAiming = false;
public void OnSwitchWeapon(float fireRate)
{
//gun = newGun;
gunAnimator = gun.GetComponent<Animator>();
gunAnimator.SetFloat("ShootSpeed", 1f / (60f / fireRate));
//startPos = gunPositionObj.transform.localPosition;
//startRot = gunRotationObj.transform.localRotation.eulerAngles;
}
public void Recoil(float force)
{
//Play the animation
gunAnimator.Play("Shoot");
//Add force for the recoil
recoilCounter++;
Debug.Log("shoots");
//playerMouseLook.fullPitch -= cameraRecoilX * Mathf.PerlinNoise(Time.time * 3f + 10f, 1f); //WORK IN PROGRESS
//transform.Rotate(Vector3.up * ((Mathf.PerlinNoise(Time.time * 1f + 10f, 1f) - 0.5f) * 2f) * cameraRecoilY); //WORK IN PROGRESS
}
void Update()
{
/*-----Aiming-----*/
if (Input.GetButton("Aim")) isAiming = true;
else isAiming = false;
}
private void FixedUpdate()
{
/*-----Recoil-----*/
for (int i = 0; i < recoilCounter; i++)
{
zVelocity -= weightedPerlinNoise(impulsForce,0.1f,i,1f);
}
recoilCounter = 0;
recoilOffset += zVelocity;
zVelocity = 0;
if (recoilOffset > 0)
recoilOffset = 0f;
else if (recoilOffset < 0)
zVelocity += weightedPerlinNoise(returnForce, 0.1f, Time.time,1f);
recoilOffset = Mathf.Clamp(recoilOffset, -weightedPerlinNoise(maxRecoil, 0.5f, Time.time * 1000,1f), 0);
Vector3[] positionMod = new Vector3[3];
Quaternion[] rotationMod = new Quaternion[3];
/*-----Position Recoil-----*/
if (positionRecoil)
{
float deltaX = positionMultX * weightedPerlinNoise(recoilOffset, 1f, Time.time, 1f, 0.5f);
float deltaY = positionMultY * weightedPerlinNoise(recoilOffset, 1f, Time.time, 2f, 0.5f);
float deltaZ = positionMultZ * weightedPerlinNoise(recoilOffset, 1f, Time.time, 3f, 0.5f);
//Debug.Log(" X: " + deltaX + " Y: " + deltaY + " Z: " + deltaZ);
positionMod[0] = new Vector3(deltaX, deltaY, deltaZ);
}
/*-----Rotation Recoil-----*/
if (rotationRecoil)
{
float deltaX = rotationMultX * weightedPerlinNoise(recoilOffset, 1f, Time.time, 1f, 0.5f);
float deltaY = rotationMultY * weightedPerlinNoise(recoilOffset, 1f, Time.time, 1f, 0.5f);
float deltaZ = rotationMultZ * weightedPerlinNoise(recoilOffset, 1f, Time.time, 1f, 0.5f);
rotationMod[0] = Quaternion.Euler(deltaX, deltaY, deltaZ);
}
/*-----Step Swey-----*/
float amplitude;
float dist = Vector3.Distance(lastPos, this.transform.position);
if (playerController.isSprinting)
amplitude = stepAmplitudeSprinting;
else
amplitude = stepAmplitudeWalking;
if (dist > posCheckDistance)
{
currentDist += dist;
lastPos = this.transform.position;
}
else
{
checkDist = currentDist + dist;
}
/*-----Steps-----*/
stepDistance += Vector3.Magnitude(playerController.velocity);
stepSin = ezSin(stepAmplitudeWalking, stepFrequency, currentDist);
if (stepDistance > 10f) stepDistance = 0f;
if (sideSwey)
{
//To start and end the sweying motion softly
moveSoftStart = gravityValue(moveSoftStart, 0.1f, 0.03f, 1f, 0f, playerController.isMoving() && playerController.isGrounded);
if (playerController.isMoving())
{
float deltaX = sweyMultX * moveSoftStart * Mathf.Clamp(Vector3.Magnitude(playerController.velocity),0,1) * weightedPerlinNoise(stepSin, 0.3f, Time.time, 10f, 0.5f) * Mathf.Clamp((1 - aimVal) * (1 - aimVal), sweyWhileAim, 1f);
float deltaY = sweyMultY * moveSoftStart * Mathf.Clamp(Vector3.Magnitude(playerController.velocity), 0, 1) * weightedPerlinNoise(stepSin, 0.7f, Time.time, 20f, 0.5f) * Mathf.Clamp((1 - aimVal) * (1 - aimVal), sweyWhileAim, 1f);
float deltaZ = sweyMultZ * moveSoftStart * Mathf.Clamp(Vector3.Magnitude(playerController.velocity), 0, 1) * weightedPerlinNoise(stepSin, 0.3f, Time.time, 30f, 0.5f) * Mathf.Clamp((1 - aimVal) * (1 - aimVal), sweyWhileAim, 1f);
positionMod[1] = new Vector3(deltaX, deltaY, deltaZ);
}
}
/*-----Aiming-----*/
aimVal = gravityValue(aimVal, aimSpeed,1,0,isAiming);
positionMod[2] = Vector3.Lerp(HoldPoint.transform.localPosition, AimPoint.transform.localPosition, Mathf.Pow(aimVal, 1.3f));
/*-----Apply Gun Position-----*/
Vector3 totalPosition = Vector3.zero;
for (int i = 0; i < positionMod.Length; i++)
{
if (positionMod[i] != null)
totalPosition += positionMod[i];
}
/*-----Apply Gun Rotation-----*/
Quaternion totalRotation = Quaternion.identity;
for (int i = 0; i < rotationMod.Length; i++)
{
totalRotation *= rotationMod[i];
}
//gunHolder.transform.localPosition = positionMod[2];
gunHolder.transform.localPosition = totalPosition;
//gunHolder.transform.localRotation = totalRotation;
}
/*-----Helper Methods-----*/
float gravityValue(float curretnValue, float rateOfChange, float maxValue, float minValue, bool add)
{
// The currentValue will be advanced or reduced by the rateOfChange depending on the add boolean. But only in the specified range.
// Usage: val = gravityValue(val, 0.01f, 1, 0, true);
float value = curretnValue;
if (add) value += rateOfChange;
else value -= rateOfChange;
return Mathf.Clamp(value, minValue, maxValue);
}
float weightedPerlinNoise(float value, float weight, float pX, float pY, float offset = 0f)
{
return value * (1f - weight) + value * weight * (Mathf.PerlinNoise(pX, pY) - offset);
}
float gravityValue(float curretnValue, float rateOfChangePos, float rateOfChangeNeg, float maxValue, float minValue, bool add)
{
// The currentValue will be advanced by the rateOfChangePos and reduced by the rateOfChangeNeg depending on the add boolean. But only in the specified range.
// Usage: val = gravityValue(val, 0.01f, 0.05f, 1, 0, true);
float value = curretnValue;
if (add) value += rateOfChangePos;
else value -= rateOfChangeNeg;
return Mathf.Clamp(value, minValue, maxValue);
}
private float ezSin(float amplitude, float frequency, float x)
{
// Simplification of the sin function.
return amplitude * Mathf.Sin((x / 3.1831f) * 10 * frequency);
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -6,7 +6,7 @@ using Mirror;
public class Shoot : NetworkBehaviour public class Shoot : NetworkBehaviour
{ {
[SerializeField] GameObject muzzle; [SerializeField] GameObject muzzle;
[SerializeField] ShootAnimation shootAnim; [SerializeField] ProcedualAnimationController procedualAnimationController;
[SerializeField] float fireRate; [SerializeField] float fireRate;
[SerializeField] GameObject gunHoldPos; [SerializeField] GameObject gunHoldPos;
@@ -14,7 +14,7 @@ public class Shoot : NetworkBehaviour
{ {
if (isLocalPlayer) if (isLocalPlayer)
{ {
shootAnim.OnSwitchWeapon(fireRate); procedualAnimationController.OnSwitchWeapon(fireRate);
} }
} }
private void Update() private void Update()
@@ -53,6 +53,7 @@ public class Shoot : NetworkBehaviour
// This code will be executed on the Client. // This code will be executed on the Client.
void shootAnimation() void shootAnimation()
{ {
shootAnim.recoil(gunHoldPos,0.1f); Debug.Log("Shooot animation in shoot script");
procedualAnimationController.Recoil(0.1f);
} }
} }

View File

@@ -4,6 +4,10 @@ using UnityEngine;
public class ShootAnimation : MonoBehaviour public class ShootAnimation : MonoBehaviour
{ {
[Header("Step Settings")]
[SerializeField] private float stepAmplitude;
[SerializeField] private float stepFrequency;
private float stepSin;
[Header("GameObjects")] [Header("GameObjects")]
[SerializeField] private GameObject gun; [SerializeField] private GameObject gun;
@@ -68,7 +72,7 @@ public class ShootAnimation : MonoBehaviour
} }
public void recoil(GameObject gun, float force) public void recoil(float force)
{ {
//Play the animation //Play the animation
anim.Play("Shoot"); anim.Play("Shoot");

View File

@@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class oneVsOneStateMashine : MonoBehaviour
{
public int state = 0;
public const int TOTALSTATES = 4;
void StateMashineRound()
{
switch (state)
{
case 0:
//respawn players
break;
case 1:
//Let the players walk and kill each other
//if one team gets killed go to next state
break;
case 2:
//stop player movement
break;
case 3:
//show score board
break;
default:
break;
}
}
void switchState()
{
state++;
if (state >= TOTALSTATES)
{
state = 0;
}
}
}

View File

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@@ -0,0 +1,6 @@
{
"MonoBehaviour": {
"Version": 4,
"DisabledWarnings": ""
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1 - enabled: 0
path: Assets/Scenes/TestOfflineScene.unity path: Assets/Scenes/TestOfflineScene.unity
guid: 20dba395f2cd9824288c340124ce9d6f guid: 20dba395f2cd9824288c340124ce9d6f
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guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab
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path: Assets/Scenes/Animation Test.unity
guid: 02c13534ac288954c9a8339782de67f0
m_configObjects: {} m_configObjects: {}

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@@ -3,7 +3,7 @@
--- !u!30 &1 --- !u!30 &1
GraphicsSettings: GraphicsSettings:
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@@ -28,6 +28,7 @@ GraphicsSettings:
m_LensFlare: m_LensFlare:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders: m_AlwaysIncludedShaders:
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@@ -36,14 +37,31 @@ GraphicsSettings:
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m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_PreloadShadersBatchTimeLimit: -1
type: 0} m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0} m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0 m_TransparencySortMode: 0
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m_DefaultRenderingPath: 1 m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1 m_DefaultMobileRenderingPath: 1
m_TierSettings: [] m_TierSettings:
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m_BuildTarget: 1
m_Tier: 0
m_Settings:
standardShaderQuality: 1
renderingPath: 1
hdrMode: 1
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
enableLPPV: 1
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
m_LightmapStripping: 0 m_LightmapStripping: 0
m_FogStripping: 0 m_FogStripping: 0
m_InstancingStripping: 0 m_InstancingStripping: 0
@@ -59,5 +77,6 @@ GraphicsSettings:
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m_LightsUseColorTemperature: 0 m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
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m_AllowEnlightenSupportForUpgradedProject: 0 m_SRPDefaultSettings: {}

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@@ -9,10 +9,10 @@ EditorUserSettings:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-2: RecentlyUsedSceneGuid-2:
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flags: 0 flags: 0
RecentlyUsedScenePath-0: RecentlyUsedScenePath-0:
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m_MinSize: {x: 400, y: 200} m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192} m_MaxSize: {x: 32384, y: 16192}
vertical: 0 vertical: 0
@@ -45,9 +45,9 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
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y: 73.6 y: 73.6
width: 455.59998 width: 458.8
height: 450.2 height: 450.2
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
@@ -59,7 +59,7 @@ MonoBehaviour:
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@@ -74,8 +74,8 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
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m_HBaseRangeMax: 182.23999 m_HBaseRangeMax: 183.52
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m_VBaseRangeMax: 171.68001 m_VBaseRangeMax: 171.68001
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
@@ -95,23 +95,23 @@ MonoBehaviour:
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m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
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m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
@@ -136,8 +136,8 @@ MonoBehaviour:
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@@ -162,7 +162,7 @@ MonoBehaviour:
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@@ -185,7 +185,7 @@ MonoBehaviour:
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@@ -216,7 +216,7 @@ MonoBehaviour:
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@@ -227,7 +227,7 @@ MonoBehaviour:
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m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
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m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
@@ -266,12 +266,12 @@ MonoBehaviour:
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m_Panes: m_Panes:
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@@ -362,9 +362,9 @@ MonoBehaviour:
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@@ -578,9 +578,9 @@ MonoBehaviour:
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@@ -673,12 +673,12 @@ MonoBehaviour:
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@@ -764,10 +764,10 @@ MonoBehaviour:
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m_ExpandedIDs: 00000000c4640000c6640000c864000000ca9a3bffffff7f m_ExpandedIDs: 0000000004630000066300000863000000ca9a3bffffff7f
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
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serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 544.8 y: 544.8
width: 1170.2 width: 1171
height: 238.79999 height: 238.59998
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -894,12 +894,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1171.2 x: 1172
y: 0 y: 0
width: 364.80005 width: 364
height: 731 height: 730.8
m_MinSize: {x: 275, y: 50} m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
m_Panes: m_Panes:
- {fileID: 15} - {fileID: 15}
@@ -925,10 +925,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1171.2001 x: 1172
y: 73.6 y: 73.6
width: 363.80005 width: 363
height: 710 height: 709.8
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default

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width: 1536 width: 1536
height: 780.8 height: 780.8
m_ShowMode: 4 m_ShowMode: 4
m_Title: Inspector m_Title: Game
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -45,7 +45,7 @@ MonoBehaviour:
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y: 0 y: 0
width: 1536 width: 1536
height: 781 height: 780.8
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1 m_UseTopView: 1
@@ -90,7 +90,7 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 761 y: 760.8
width: 1536 width: 1536
height: 20 height: 20
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
@@ -115,11 +115,11 @@ MonoBehaviour:
x: 0 x: 0
y: 30 y: 30
width: 1536 width: 1536
height: 731 height: 730.8
m_MinSize: {x: 400, y: 200} m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192} m_MaxSize: {x: 32384, y: 16192}
vertical: 0 vertical: 0
controlID: 24963 controlID: 26449
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@@ -139,12 +139,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
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width: 1171.2 width: 1172
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m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 1 vertical: 1
controlID: 24964 controlID: 26450
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@@ -165,12 +165,12 @@ MonoBehaviour:
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width: 1171.2 width: 1172
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m_MinSize: {x: 300, y: 100} m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 8096} m_MaxSize: {x: 24288, y: 8096}
vertical: 0 vertical: 0
controlID: 24965 controlID: 26451
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@@ -188,7 +188,7 @@ MonoBehaviour:
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m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
@@ -212,12 +212,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
m_Panes: m_Panes:
- {fileID: 15} - {fileID: 15}
@@ -239,12 +239,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 713.6 x: 711.2
y: 0 y: 0
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
- {fileID: 13} - {fileID: 13}
@@ -267,8 +267,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
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width: 1171.2 width: 1172
height: 259.8 height: 259.59998
m_MinSize: {x: 231, y: 271} m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 10001, y: 10021} m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 17} m_ActualView: {fileID: 17}
@@ -292,12 +292,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1171.2 x: 1172
y: 0 y: 0
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 19} m_ActualView: {fileID: 19}
m_Panes: m_Panes:
- {fileID: 19} - {fileID: 19}
@@ -323,9 +323,9 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
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y: 73.6 y: 73.6
width: 455.59998 width: 458.8
height: 450.2 height: 450.2
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
@@ -337,7 +337,7 @@ MonoBehaviour:
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 455.59998, y: 429.2} m_TargetSize: {x: 458.8, y: 429.2}
m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@@ -352,8 +352,8 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
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m_HBaseRangeMax: 182.23999 m_HBaseRangeMax: 183.52
m_VBaseRangeMin: -171.68001 m_VBaseRangeMin: -171.68001
m_VBaseRangeMax: 171.68001 m_VBaseRangeMax: 171.68001
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
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m_MarginTop: 0 m_MarginTop: 0
m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
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y: -185.11589 y: -185.11589
width: 393.0046 width: 395.76498
height: 370.23178 height: 370.23178
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 1 m_defaultScale: 1
m_LastWindowPixelSize: {x: 569.5, y: 562.75} m_LastWindowPixelSize: {x: 573.5, y: 562.75}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
@@ -417,7 +417,7 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
@@ -426,9 +426,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 0ee80000 m_SelectedIDs:
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m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
@@ -536,9 +536,9 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
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y: 73.6 y: 73.6
width: 413.99997 width: 414
height: 450.2 height: 450.2
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
@@ -583,7 +583,7 @@ MonoBehaviour:
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snapCorner: 1 snapCorner: 1
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index: 1 index: 1
@@ -604,9 +604,9 @@ MonoBehaviour:
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collapsed: 0 collapsed: 0
displayed: 1 displayed: 1
snapOffset: {x: 67.5, y: 86} snapOffset: {x: -171.7, y: 86}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 0}
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layout: 4 layout: 4
@@ -616,7 +616,7 @@ MonoBehaviour:
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displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
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id: Scene View/Light Settings id: Scene View/Light Settings
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snapOffsetDelta: {x: 0, y: 24.8} snapOffsetDelta: {x: 0, y: 0}
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@@ -649,7 +649,7 @@ MonoBehaviour:
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snapOffsetDelta: {x: 0, y: 24.8} snapOffsetDelta: {x: 0, y: 0}
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id: Scene View/Cloth Collisions id: Scene View/Cloth Collisions
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@@ -660,7 +660,7 @@ MonoBehaviour:
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displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
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id: Scene View/Navmesh Display id: Scene View/Navmesh Display
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displayed: 0 displayed: 0
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id: Scene View/Obstacle Display id: Scene View/Obstacle Display
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displayed: 0 displayed: 0
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id: Scene View/Occlusion Culling id: Scene View/Occlusion Culling
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@@ -704,7 +704,7 @@ MonoBehaviour:
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id: Scene View/Scene Visibility id: Scene View/Scene Visibility
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id: Scene View/Particles id: Scene View/Particles
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@@ -735,7 +735,7 @@ MonoBehaviour:
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collapsed: 0 collapsed: 0
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m_SceneLighting: 1 m_SceneLighting: 1
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@@ -766,7 +766,7 @@ MonoBehaviour:
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showFog: 1 showFog: 1
showSkybox: 0 showSkybox: 1
showFlares: 1 showFlares: 1
showImageEffects: 1 showImageEffects: 1
showParticleSystems: 1 showParticleSystems: 1
@@ -801,13 +801,13 @@ MonoBehaviour:
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m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
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speed: 2 speed: 2
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speed: 2 speed: 2
m_Value: 1.0003884 m_Value: 1.6704689
m_Ortho: m_Ortho:
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speed: 2 speed: 2
@@ -854,8 +854,8 @@ MonoBehaviour:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -885,10 +885,10 @@ MonoBehaviour:
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m_FolderTreeState: m_FolderTreeState:
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m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
@@ -916,7 +916,7 @@ MonoBehaviour:
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m_SelectedIDs: m_SelectedIDs:
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m_ExpandedIDs: 00000000c4640000c6640000c864000000ca9a3bffffff7f m_ExpandedIDs: 0000000004630000066300000863000000ca9a3bffffff7f
m_RenameOverlay: m_RenameOverlay:
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m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -1020,10 +1020,10 @@ MonoBehaviour:
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m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -1035,7 +1035,7 @@ MonoBehaviour:
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m_PrefName: Preview_InspectorPreview m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1 m_LastInspectedObjectInstanceID: -1
m_LastVerticalScrollValue: 987.6001 m_LastVerticalScrollValue: 0
m_GlobalObjectId: m_GlobalObjectId:
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