-Added Headbob
This commit is contained in:
juliuse98
2021-11-04 08:15:48 +01:00
parent 0e780162db
commit 312b51656b
9 changed files with 361 additions and 14 deletions

View File

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View File

@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class Headbob : NetworkBehaviour
{
[SerializeField] private float posCheckDistance = 0.01f;
[SerializeField] private float checkDist = 0.0f;
[Header("Step Settings")]
[SerializeField] private float stepAmplitude;
[SerializeField] private float stepFrequency;
[SerializeField] private Transform Neck;
private Vector3 lastPos;
private float oldDist = 0;
private void Start()
{
lastPos = this.transform.position;
}
private void Update()
{
float dist = Vector3.Distance(lastPos, this.transform.position);
if (dist > posCheckDistance)
{
checkDist += dist - oldDist;
lastPos = this.transform.position;
oldDist = dist;
}
if (checkDist > 2)
{
checkDist = 0;
}
Vector3 newPos = new Vector3(Neck.transform.position.x,getSin(stepAmplitude,stepAmplitude,checkDist),Neck.transform.position.z);
Neck.position = newPos;
Debug.Log("Distance: " + checkDist + ", Sin " + getSin(stepAmplitude, stepAmplitude, checkDist));
}
private float getSin(float multiplier, float devisor,float x)
{
return multiplier * Mathf.Sin((x/Mathf.PI)*10);
}
}

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View File

@@ -5,23 +5,33 @@ using Mirror;
public class Player : NetworkBehaviour
{
public bool isAlive;
public bool isAlive = true;
public Team team;
[SerializeField] private const int defaultHp = 100;
public ulong clientId;
[SyncVar(hook = nameof(SetName))]
[SyncVar(hook = nameof(SetName))]
public string username;
[SerializeField] GameObject usernameTextObj;
private int health;
[SerializeField] [SyncVar]public int health = 100;
private int kills;
private int deaths;
private void Start()
{
if (isServer)
{
health = defaultHp;
}
}
public override void OnStartLocalPlayer()
{
base.OnStartClient();
}
public void SetName(string oldName, string newName)
@@ -56,8 +66,11 @@ public class Player : NetworkBehaviour
}
public void RemoveHealth(int value)
{
if (isAlive)
{
Debug.Log("yeet" + value);
health -= value;
if (health <= 0)
{

View File

@@ -81,7 +81,6 @@ public class PlayerController : NetworkBehaviour
}
groundAngle = Vector3.Angle(hit.normal,transform.up);
Debug.Log(moveGroundAngle);
}
}
private void OnDrawGizmos()
@@ -101,7 +100,7 @@ public class PlayerController : NetworkBehaviour
if (Input.GetButtonDown("Jump") && isGrounded)
{
//Debug.Log("Jump");
velocityY += Mathf.Sqrt(jumpHeight * 4f);
velocityY += Mathf.Sqrt(jumpHeight * -2f * gravity);
}
inputDirection = new Vector3(Input.GetAxisRaw("Horizontal"),0, Input.GetAxisRaw("Vertical")); //Get Inputs

View File

@@ -37,6 +37,7 @@ public class PlayerMouseLook : NetworkBehaviour
playerCamera.gameObject.SetActive(true);
if (lockCursor)
{
Cursor.lockState = CursorLockMode.Locked;

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@@ -0,0 +1,69 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class Shoot : NetworkBehaviour
{
[SerializeField] GameObject muzzle;
private void Start()
{
}
private void Update()
{
if (isLocalPlayer)
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
//CmdFireBullet();
RpcOnFire();
Debug.Log("Hit Left Mouse ");
}
}
}
private void OnDrawGizmos()
{
if (!Input.GetKeyDown(KeyCode.Mouse0))
{
Gizmos.color = Color.red;
}
else
{
Gizmos.color = Color.green;
}
Gizmos.DrawRay(muzzle.transform.position, muzzle.transform.forward);
}
[Command]
// This code will be executed on the server.
private void CmdFireBullet()
{
GameObject dedplayer;
RaycastHit hit;
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
{
if (hit.transform.gameObject.GetComponent<Player>() != null)
{
Debug.Log("Hit player: " + hit.transform.gameObject.name);
dedplayer = hit.transform.gameObject;
//dedplayer.GetComponent<Player>().health -= 20;
dedplayer.GetComponent<Player>().RemoveHealth(20);
}
}
}
[Client]
// This code will be executed on the Client.
void RpcOnFire()
{
CmdFireBullet();
}
}

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@@ -99,7 +99,7 @@ PlayerSettings:
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 2
fullscreenMode: 3
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0