mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
added input field script
This commit is contained in:
@@ -774,7 +774,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1900281071}
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m_Father: {fileID: 1900281071}
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m_RootOrder: 1
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@@ -1032,7 +1032,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &832038034
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--- !u!224 &832038034
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1046,7 +1046,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1900281071}
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m_Father: {fileID: 1900281071}
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m_RootOrder: 2
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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@@ -1866,7 +1866,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1066334400
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--- !u!224 &1066334400
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1880,7 +1880,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1900281071}
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m_Father: {fileID: 1900281071}
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m_RootOrder: 4
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@@ -2907,7 +2907,7 @@ RectTransform:
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- {fileID: 1866690017}
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- {fileID: 1866690017}
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- {fileID: 1477081884}
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- {fileID: 1477081884}
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m_Father: {fileID: 1900281071}
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m_Father: {fileID: 1900281071}
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m_RootOrder: 0
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -3205,13 +3205,14 @@ GameObject:
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- component: {fileID: 1860936947}
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- component: {fileID: 1860936947}
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- component: {fileID: 1860936949}
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- component: {fileID: 1860936949}
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- component: {fileID: 1860936948}
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- component: {fileID: 1860936948}
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- component: {fileID: 1860936950}
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m_Layer: 5
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m_Layer: 5
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m_Name: FocusText
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m_Name: FocusText
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1860936947
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--- !u!224 &1860936947
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3225,7 +3226,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1900281071}
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m_Father: {fileID: 1900281071}
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m_RootOrder: 3
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@@ -3329,6 +3330,18 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860936946}
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m_GameObject: {fileID: 1860936946}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!114 &1860936950
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860936946}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3b73e2bcfc623314cbd9352da494f1f9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1866690016
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--- !u!1 &1866690016
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3497,6 +3510,7 @@ GameObject:
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- component: {fileID: 1900281074}
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- component: {fileID: 1900281074}
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- component: {fileID: 1900281073}
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- component: {fileID: 1900281073}
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- component: {fileID: 1900281072}
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- component: {fileID: 1900281072}
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- component: {fileID: 1900281075}
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m_Layer: 5
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m_Layer: 5
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m_Name: InputField
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m_Name: InputField
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -3516,11 +3530,11 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1728694638}
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- {fileID: 543441765}
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- {fileID: 832038034}
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- {fileID: 832038034}
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- {fileID: 1860936947}
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- {fileID: 1860936947}
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- {fileID: 1066334400}
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- {fileID: 1066334400}
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- {fileID: 1728694638}
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- {fileID: 543441765}
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m_Father: {fileID: 161875077}
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m_Father: {fileID: 161875077}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -3665,6 +3679,18 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1900281070}
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m_GameObject: {fileID: 1900281070}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!114 &1900281075
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1900281070}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3b73e2bcfc623314cbd9352da494f1f9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!224 &1955114749 stripped
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--- !u!224 &1955114749 stripped
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RectTransform:
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 8580211107013450537, guid: 39cebc5bdea8db94c8b7d687886df440, type: 3}
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m_CorrespondingSourceObject: {fileID: 8580211107013450537, guid: 39cebc5bdea8db94c8b7d687886df440, type: 3}
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18
Assets/Scripts/HomeMenu/HomeSceneInputField.cs
Normal file
18
Assets/Scripts/HomeMenu/HomeSceneInputField.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HomeSceneInputField : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/HomeMenu/HomeSceneInputField.cs.meta
Normal file
11
Assets/Scripts/HomeMenu/HomeSceneInputField.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3b73e2bcfc623314cbd9352da494f1f9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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