mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Error correction on last commit
This commit is contained in:
@@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -659,6 +659,88 @@ MeshCollider:
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m_Convex: 0
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m_CookingOptions: 30
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m_PrefabInstance: {fileID: 680590968}
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m_PrefabAsset: {fileID: 0}
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--- !u!54 &680590970
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Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 680590969}
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m_CollisionDetection: 0
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--- !u!1 &705507993
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GameObject:
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@@ -909,6 +991,92 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
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value: M92 (1)
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propertyPath: m_TagString
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value: Weapon
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objectReference: {fileID: 0}
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propertyPath: weaponKind
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value: 2
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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--- !u!1 &863637339 stripped
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m_CorrespondingSourceObject: {fileID: 5071598280516985511, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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m_PrefabInstance: {fileID: 863637338}
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m_PrefabAsset: {fileID: 0}
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--- !u!54 &863637340
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Rigidbody:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 863637339}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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@@ -78,22 +78,22 @@ public class WeaponManager : NetworkBehaviour
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}
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private int SearchForNext(List<GameObject> l, int lastActive = 0, int direction = 1) {
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int size = l.Count-1;
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int size = l.Count;
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bool condition = true;
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if (lastActive <= -1) { lastActive = size; }
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if(lastActive >= l.Count) { lastActive = 0; }
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for (int i = lastActive+direction; condition; i+= direction) {
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if (i >= l.Count-1) { i = 0; size = lastActive+1; }
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else if(i < 0) { i = size; size = -1; }
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if (i >= l.Count) { i = 0; size = lastActive; }
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else if(i < 0) { i = size-1; size = -1; }
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if (l[i] != null) {
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if(l[lastActive] != null) { l[lastActive].SetActive(false); }
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return i;
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}
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if (direction == 1) {
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if (i < size + 1) { condition = true; }
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if (i <= size-1) { condition = true; }
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else { condition = false; }
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}else if(direction == -1) {
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if (i > size + 1) { condition = true; }
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if (i >= size-1) { condition = true; }
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else { condition = false; }
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}
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}
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