added fire animation and fire rate

This commit is contained in:
juliuse98
2021-11-06 17:07:06 +01:00
parent 4fc928f530
commit 360ceb55f3
8 changed files with 217 additions and 189 deletions

Binary file not shown.

View File

@@ -5,7 +5,10 @@ ModelImporter:
internalIDToNameTable: internalIDToNameTable:
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74: 4781951162920444690 74: 4781951162920444690
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- first:
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second: Idle
externalObjects: {} externalObjects: {}
materials: materials:
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@@ -36,18 +39,47 @@ ModelImporter:
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@@ -686,8 +686,8 @@ MonoBehaviour:
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syncInterval: 0.1 syncInterval: 0.1
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shootAnim: {fileID: 0} shootAnim: {fileID: 4276885029697240453}
fireRate: 120 fireRate: 320
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View File

@@ -18,12 +18,14 @@ public class Headbob : NetworkBehaviour
[SerializeField] private Transform Neck; [SerializeField] private Transform Neck;
private Vector3 lastPos; private Vector3 lastPos;
private Vector3 startPos;
private Vector3 newPos; private Vector3 newPos;
private float oldDist = 0; private float oldDist = 0;
private float lerpVal = 0; private float lerpVal = 0;
private void Start() private void Start()
{ {
lastPos = this.transform.position; lastPos = this.transform.position;
//startPos = this.transform.position;
} }
private void Update() private void Update()
@@ -54,18 +56,6 @@ public class Headbob : NetworkBehaviour
else else
{ {
Neck.localPosition = Vector3.zero; Neck.localPosition = Vector3.zero;
if (false) {
Neck.localPosition = Vector3.Lerp(newPos, Vector3.zero, lerpVal);
if (lerpVal < 1)
{
lerpVal = lerpVal + 0.01f;
}
else
{
Neck.position = Vector3.zero;
}
}
} }
} }

View File

@@ -8,6 +8,14 @@ public class Shoot : NetworkBehaviour
[SerializeField] GameObject muzzle; [SerializeField] GameObject muzzle;
[SerializeField] ShootAnimation shootAnim; [SerializeField] ShootAnimation shootAnim;
[SerializeField] float fireRate; [SerializeField] float fireRate;
private void Start()
{
if (isLocalPlayer)
{
shootAnim.OnSwitchWeapon(fireRate);
}
}
private void Update() private void Update()
{ {
if (isLocalPlayer) if (isLocalPlayer)
@@ -28,7 +36,7 @@ public class Shoot : NetworkBehaviour
GameObject dedplayer; GameObject dedplayer;
RaycastHit hit; RaycastHit hit;
shootAnim.StartShootAnimation(60f/fireRate); shootAnimation();
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit)) if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
{ {
@@ -43,9 +51,9 @@ public class Shoot : NetworkBehaviour
[Client] [Client]
// This code will be executed on the Client. // This code will be executed on the Client.
void RpcOnFire() void shootAnimation()
{ {
shootAnim.StartShootAnimation(fireRate);
} }
} }

View File

@@ -6,19 +6,17 @@ public class ShootAnimation : MonoBehaviour
{ {
private Animator anim; private Animator anim;
[SerializeField]private GameObject gun; [SerializeField]private GameObject gun;
void Start()
{
anim = gun.GetComponent<Animator>();
}
void OnSwitchWeapon(GameObject newGun) public void OnSwitchWeapon(float fireRate)
{ {
gun = newGun; //gun = newGun;
anim = gun.GetComponent<Animator>(); anim = gun.GetComponent<Animator>();
anim.SetFloat("ShootSpeed",1f/(60f/fireRate));
} }
public void StartShootAnimation(float timeInSeconds) public void StartShootAnimation(float timeInSeconds)
{ {
anim.PlayInFixedTime("Shoot", 0, timeInSeconds); Debug.Log(anim.GetFloat("ShootSpeed"));
anim.Play("Shoot");
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()

View File

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m_ExpandedIDs: 000000000e5c0000105c0000325d00008466000000ca9a3bffffff7f m_ExpandedIDs: 000000004e62000050620000606200006262000066620000b8620000f462000000ca9a3bffffff7f
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -795,7 +795,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 000000000e5c0000105c000000ca9a3bffffff7f m_ExpandedIDs: 000000004e62000050620000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -820,10 +820,10 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: 581cffff m_SelectedInstanceIDs:
m_LastClickedInstanceID: -58280 m_LastClickedInstanceID: 0
m_HadKeyboardFocusLastEvent: 0 m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000986f000030660000 m_ExpandedInstanceIDs: c623000030660000986f0000d65e0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -872,9 +872,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 508 y: 544
width: 1170 width: 1171
height: 275 height: 239.4
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -894,12 +894,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1171.2 x: 1172
y: 0 y: 0
width: 364.80005 width: 364
height: 730.8 height: 730.8
m_MinSize: {x: 276, y: 71} m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
m_Panes: m_Panes:
- {fileID: 15} - {fileID: 15}
@@ -925,9 +925,9 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1171.2001 x: 1172
y: 73.6 y: 73.6
width: 363.80005 width: 363
height: 709.8 height: 709.8
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas: