mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-11-01 05:52:30 +01:00
Weapon
This commit is contained in:
@@ -12,7 +12,6 @@ GameObject:
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- component: {fileID: 4085778817478341875}
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- component: {fileID: 4085778817478341875}
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m_Layer: 7
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m_Name: CrazyWeapon
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m_Name: CrazyWeapon
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -97,22 +96,6 @@ BoxCollider:
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--- !u!1 &4085778817558063964
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GameObject:
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m_Sun: {fileID: 705507994}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 1995791058}
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- {fileID: 1995791058}
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m_Father: {fileID: 963194228}
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m_Father: {fileID: 963194228}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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currentWeaponIndex: 0
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allWeapons:
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- {fileID: 1995791057}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -439,7 +446,7 @@ Transform:
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--- !u!95 &710610057
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--- !u!114 &710610057
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active: 0
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damage: 0
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firerate: 0
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recoilStrength: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1308256817}
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||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &1447530104
|
--- !u!1 &1447530104
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@@ -21391,28 +21553,25 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 4085778817478341839, guid: decdb19fa1f98b14fb2639db82e266c8, type: 3}
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m_CorrespondingSourceObject: {fileID: 4085778817478341839, guid: decdb19fa1f98b14fb2639db82e266c8, type: 3}
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||||||
m_PrefabInstance: {fileID: 892341459}
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m_PrefabInstance: {fileID: 892341459}
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||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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--- !u!114 &1946722407
|
--- !u!95 &1946722411
|
||||||
MonoBehaviour:
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1946722405}
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m_GameObject: {fileID: 1946722405}
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m_Enabled: 1
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m_Enabled: 1
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||||||
m_EditorHideFlags: 0
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m_Avatar: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c98f5c47a8b7dd64f86fd6f42c4d6e5e, type: 3}
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m_Controller: {fileID: 0}
|
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m_Name:
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m_CullingMode: 0
|
||||||
m_EditorClassIdentifier:
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m_UpdateMode: 0
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active: 0
|
m_ApplyRootMotion: 0
|
||||||
damage: 0
|
m_LinearVelocityBlending: 0
|
||||||
firerate: 0
|
m_WarningMessage:
|
||||||
recoilStrength: 0
|
m_HasTransformHierarchy: 1
|
||||||
currentAmmunition: 0
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
totalAmmunition: 0
|
m_KeepAnimatorControllerStateOnDisable: 0
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||||||
flash: {fileID: 1447530107}
|
|
||||||
smoke: {fileID: 1458153373}
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|
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bulletExit: {fileID: 964267714}
|
|
||||||
camera: {fileID: 963194225}
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|
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--- !u!1 &1960893053
|
--- !u!1 &1960893053
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -21703,16 +21862,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c98f5c47a8b7dd64f86fd6f42c4d6e5e, type: 3}
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m_Script: {fileID: 11500000, guid: c98f5c47a8b7dd64f86fd6f42c4d6e5e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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|
weaponKind: 0
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active: 1
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active: 1
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damage: 20
|
damage: 20
|
||||||
firerate: 0.2
|
firerate: 0.2
|
||||||
recoilStrength: 15
|
recoilStrength: 15
|
||||||
currentAmmunition: 12
|
currentAmmunition: 10
|
||||||
totalAmmunition: 12
|
magazinSize: 12
|
||||||
|
totalAmmunition: 24
|
||||||
flash: {fileID: 1869164905}
|
flash: {fileID: 1869164905}
|
||||||
smoke: {fileID: 1612241555}
|
smoke: {fileID: 1612241555}
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||||||
bulletExit: {fileID: 964267714}
|
bulletExit: {fileID: 964267714}
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||||||
camera: {fileID: 963194225}
|
cam: {fileID: 963194225}
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||||||
--- !u!95 &1995791060
|
--- !u!95 &1995791060
|
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Animator:
|
Animator:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
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@@ -21870,7 +22031,7 @@ Transform:
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m_GameObject: {fileID: 2125254906}
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m_GameObject: {fileID: 2125254906}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 0.35526}
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m_Children: []
|
m_Children: []
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m_Father: {fileID: 963194228}
|
m_Father: {fileID: 963194228}
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m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
|||||||
@@ -4,43 +4,36 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Weapon : MonoBehaviour
|
public class Weapon : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public enum weaponKinds
|
||||||
|
{
|
||||||
|
Rifle, Pistole, Knife, Granade
|
||||||
|
}
|
||||||
|
[SerializeField] weaponKinds weaponKind;
|
||||||
[SerializeField] bool active = false;
|
[SerializeField] bool active = false;
|
||||||
[SerializeField] float damage = 0;
|
[SerializeField] float damage = 0;
|
||||||
[SerializeField] float firerate = 0;
|
[SerializeField] float firerate = 0;
|
||||||
[SerializeField] float recoilStrength = 0;
|
[SerializeField] float recoilStrength = 0;
|
||||||
[SerializeField] int currentAmmunition = 0;
|
[SerializeField] int currentAmmunition = 0;
|
||||||
|
[SerializeField] int magazinSize = 0;
|
||||||
[SerializeField] int totalAmmunition = 0;
|
[SerializeField] int totalAmmunition = 0;
|
||||||
[SerializeField] ParticleSystem flash;
|
[SerializeField] ParticleSystem flash;
|
||||||
[SerializeField] ParticleSystem smoke;
|
[SerializeField] ParticleSystem smoke;
|
||||||
[SerializeField] GameObject bulletExit;
|
[SerializeField] GameObject bulletExit;
|
||||||
[SerializeField] GameObject camera;
|
[SerializeField] GameObject cam;
|
||||||
|
[SerializeField] GameObject model;
|
||||||
|
|
||||||
|
private bool allowShoot = true, isReloading = false;
|
||||||
|
|
||||||
public bool Active { get => active; set => active = value; }
|
public bool Active { get => active; set => active = value; }
|
||||||
|
public weaponKinds WeaponKind { get => weaponKind; set => weaponKind = value; }
|
||||||
|
|
||||||
private bool allowShoot = true, isShooting = false;
|
//Animator anim;
|
||||||
Animator anim;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
*
|
|
||||||
* + Weapon Pickup
|
|
||||||
* + Weapon Manage
|
|
||||||
* + Weapon Inventory
|
|
||||||
* + Weapon Drop
|
|
||||||
*
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
//anim = GetComponent<Animator>();
|
||||||
|
currentAmmunition = magazinSize;
|
||||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit)) // Not Working
|
||||||
{
|
{
|
||||||
transform.rotation = Quaternion.Euler(0f, hit.point.y, 0f);
|
transform.rotation = Quaternion.Euler(0f, hit.point.y, 0f);
|
||||||
}
|
}
|
||||||
@@ -49,34 +42,32 @@ public class Weapon : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (Input.GetButton("Fire") && allowShoot && currentAmmunition > 0)
|
if (Input.GetButton("Fire") && allowShoot && currentAmmunition > 0)
|
||||||
{
|
{
|
||||||
anim.Play("USP_Shooting");
|
//anim.Play("USP_Shooting");
|
||||||
isShooting = true;
|
|
||||||
StartCoroutine(fireRate());
|
StartCoroutine(fireRate());
|
||||||
fire();
|
fire();
|
||||||
currentAmmunition--;
|
currentAmmunition--;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
isShooting = false;
|
|
||||||
}
|
|
||||||
if (Input.GetButton("Reload"))
|
if (Input.GetButton("Reload"))
|
||||||
{
|
{
|
||||||
currentAmmunition = totalAmmunition;
|
if (isReloading == false && totalAmmunition > 0)
|
||||||
|
{
|
||||||
|
isReloading = true;
|
||||||
|
int dif = magazinSize - currentAmmunition;
|
||||||
|
|
||||||
|
if(totalAmmunition >= dif) {
|
||||||
|
currentAmmunition += dif;
|
||||||
|
totalAmmunition -= dif;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
currentAmmunition += totalAmmunition;
|
||||||
|
totalAmmunition = 0;
|
||||||
|
}
|
||||||
|
isReloading = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (Input.GetButton("Aim")) // Not working properly, maybe Animations are not correct to use
|
if (Input.GetButton("Aim")) // Not working properly, maybe Animations are not correct to use
|
||||||
{
|
{
|
||||||
anim.Play("USP_Aim");
|
//anim.Play("USP_Aim");
|
||||||
}
|
|
||||||
if (Input.GetButton("Interact"))
|
|
||||||
{
|
|
||||||
if(Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
|
||||||
{
|
|
||||||
Debug.DrawLine(camera.transform.position, hit.point);
|
|
||||||
if (hit.collider.transform.name == transform.name)
|
|
||||||
{
|
|
||||||
Debug.Log("Hit me!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int currentWeaponIndex = 0;
|
||||||
|
public List<GameObject> allWeapons = new List<GameObject>();
|
||||||
|
public GameObject[] activeWeapons;
|
||||||
|
|
||||||
|
[SerializeField] GameObject cam;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
activeWeapons = new GameObject[4];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
|
||||||
|
if (currentWeaponIndex <= 0)
|
||||||
|
{ currentWeaponIndex = activeWeapons.Length; }
|
||||||
|
else { currentWeaponIndex--; }
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
|
||||||
|
if (currentWeaponIndex >= activeWeapons.Length)
|
||||||
|
{ currentWeaponIndex = 0; }
|
||||||
|
else { currentWeaponIndex++; }
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Interact")) // e
|
||||||
|
{
|
||||||
|
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit))
|
||||||
|
{
|
||||||
|
Debug.DrawLine(cam.transform.position, hit.point);
|
||||||
|
if (allWeapons.Contains(hit.transform.gameObject) && !searchInArray(activeWeapons, hit.transform.gameObject)) // If Object is a weapon and the weapon is not in the current active weapons
|
||||||
|
{
|
||||||
|
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
|
||||||
|
{
|
||||||
|
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
|
||||||
|
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
|
||||||
|
case "Knife": activeWeapons[2] = hit.transform.gameObject; break;
|
||||||
|
case "Granade": activeWeapons[3] = hit.transform.gameObject; break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Drop")) // q Droping weapon
|
||||||
|
{
|
||||||
|
activeWeapons[currentWeaponIndex] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private bool searchInArray(GameObject[] arr, GameObject searchObj)
|
||||||
|
{
|
||||||
|
foreach(GameObject obj in arr)
|
||||||
|
{
|
||||||
|
if (obj == searchObj) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 430a0b8472192ab42b0101154932f4ad
|
guid: 98dadd30ba25ec34db3b45d0dca2827b
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class WeaponSwitch : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -341,3 +341,35 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Drop
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: q
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Pickup
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: e
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user