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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
added brightness method
This commit is contained in:
@@ -265,6 +265,7 @@ RectTransform:
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@@ -615,6 +616,141 @@ PrefabInstance:
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--- !u!222 &391104549
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--- !u!1001 &504877721
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--- !u!1001 &504877721
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@@ -8,7 +8,6 @@ public class MenuPanelSwitch : MonoBehaviour
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[SerializeField] private GameObject MainPanel, JoinPanel, HostPanel, OptionsPanel;
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[SerializeField] private GameObject MainPanel, JoinPanel, HostPanel, OptionsPanel;
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[SerializeField] private Button JoinBtn, HostBtn, OptionsBtn;
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[SerializeField] private Button JoinBtn, HostBtn, OptionsBtn;
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private Button BackBtn;
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private void Start()
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private void Start()
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{
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{
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@@ -23,7 +22,9 @@ public class MenuPanelSwitch : MonoBehaviour
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HostPanel.SetActive(false);
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HostPanel.SetActive(false);
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OptionsPanel.SetActive(false);
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OptionsPanel.SetActive(false);
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SetBackgroundBrightness(1f);
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MainPanel.SetActive(true);
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MainPanel.SetActive(true);
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}
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}
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public void TurnAllOff()
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public void TurnAllOff()
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@@ -32,24 +33,32 @@ public class MenuPanelSwitch : MonoBehaviour
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HostPanel.SetActive(false);
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HostPanel.SetActive(false);
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OptionsPanel.SetActive(false);
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OptionsPanel.SetActive(false);
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MainPanel.SetActive(false);
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MainPanel.SetActive(false);
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}
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}
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public void SwitchJoinPanel()
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public void SwitchJoinPanel()
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{
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{
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TurnAllOff();
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TurnAllOff();
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SetBackgroundBrightness(0.5f);
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JoinPanel.SetActive(true);
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JoinPanel.SetActive(true);
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}
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}
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public void SwitchHostPanel()
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public void SwitchHostPanel()
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{
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{
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TurnAllOff();
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TurnAllOff();
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SetBackgroundBrightness(0.5f);
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HostPanel.SetActive(true);
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HostPanel.SetActive(true);
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}
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}
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public void SwitchOptionsPanel()
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public void SwitchOptionsPanel()
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{
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{
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TurnAllOff();
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TurnAllOff();
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SetBackgroundBrightness(0.5f);
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OptionsPanel.SetActive(true);
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OptionsPanel.SetActive(true);
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}
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}
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void SetBackgroundBrightness(float b) // 0.0 -> 1
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{
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GetComponent<Image>().color = new Color(b, b, b);
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}
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}
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}
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