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https://github.com/DerTyp7/defrain-shooter-unity.git
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Gun holding with inverse kinematics
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@@ -6,6 +6,8 @@ using Mirror;
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public class Shoot : NetworkBehaviour
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{
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[SerializeField] GameObject muzzle;
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[SerializeField] ShootAnimation shootAnim;
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[SerializeField] float fireRate;
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private void Update()
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{
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if (isLocalPlayer)
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@@ -25,6 +27,9 @@ public class Shoot : NetworkBehaviour
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{
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GameObject dedplayer;
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RaycastHit hit;
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shootAnim.StartShootAnimation(60f/fireRate);
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if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
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{
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if (hit.transform.gameObject.GetComponent<Player>() != null)
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@@ -4,12 +4,22 @@ using UnityEngine;
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public class ShootAnimation : MonoBehaviour
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{
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// Start is called before the first frame update
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private Animator anim;
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[SerializeField]private GameObject gun;
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void Start()
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{
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anim = gun.GetComponent<Animator>();
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}
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void OnSwitchWeapon(GameObject newGun)
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{
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gun = newGun;
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anim = gun.GetComponent<Animator>();
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}
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public void StartShootAnimation(float timeInSeconds)
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{
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anim.PlayInFixedTime("Shoot", 0, timeInSeconds);
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}
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// Update is called once per frame
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void Update()
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{
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