mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-30 04:57:10 +01:00
Little fix on player, added trigger collider on usp
@juliuse98 needs to fix when looking up the weapon gets to far away an the hands look strange. Tried to fix it a bit. Its no a little better but NOT completely fixed. USP has now a collider that is a trigger. When the weapon is clipping through the wall (befor that the collider should trigger and the player puts the weapon upright) ITS NOT WORKING but the structure is there... (All collider gets disabled when you pick up a weapon)
This commit is contained in:
@@ -23,13 +23,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_LocalRotation: {x: 0.04839414, y: 0.7054488, z: 0.7054488, w: -0.04839414}
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m_LocalPosition: {x: -0.048699856, y: -0.058, z: -0.1693}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8797726366404580855}
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m_LocalEulerAnglesHint: {x: -90, y: 180, z: 7.848999}
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--- !u!1 &1880099159927430553
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GameObject:
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@@ -42,6 +43,8 @@ GameObject:
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- component: {fileID: 1078062810013672401}
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- component: {fileID: 1672832146417829139}
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- component: {fileID: 6050550425513890989}
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- component: {fileID: 1514911119484970353}
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- component: {fileID: 2772737694660170496}
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m_Layer: 7
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m_Name: USP 1
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m_TagString: Weapon
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@@ -59,6 +62,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6108047450985722759}
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- {fileID: 5139256649524637864}
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@@ -92,17 +96,20 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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weaponKind: 1
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active: 0
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dropForce: 10
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hitForce: 100
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damage: 35
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firerate: 352
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roundsPerShot: 1
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recoilStrength: 22
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currentAmmunition: 12
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magazinSize: 12
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totalAmmunition: 24
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bulletExit: {fileID: 7014992348987952529}
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toCloseToWall: 0
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allowAction: 1
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weaponAnimator: {fileID: 0}
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gunRightREF: {fileID: 0}
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gunLeftREF: {fileID: 0}
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--- !u!65 &6050550425513890989
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -114,8 +121,34 @@ BoxCollider:
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 0.059358627, y: 0.19563963, z: 0.2655142}
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m_Center: {x: -0.00082542, y: -0.00907933, z: -0.10297042}
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m_Size: {x: 0.059358627, y: 0.19563963, z: 0.1087072}
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m_Center: {x: -0.00082542, y: -0.00907933, z: -0.044957932}
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--- !u!65 &1514911119484970353
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BoxCollider:
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m_GameObject: {fileID: 1880099159927430553}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 0.058347225, y: 0.08560109, z: 0.15380552}
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m_Center: {x: -0.00016379356, y: 0.046416283, z: 0.087245554}
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--- !u!65 &2772737694660170496
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BoxCollider:
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m_GameObject: {fileID: 1880099159927430553}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 0.32707262, y: 0.28505918, z: 0.3238248}
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m_Center: {x: -0.00073075294, y: 0.0064445883, z: 0.056424513}
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@@ -140,31 +173,13 @@ Transform:
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m_LocalPosition: {x: 0.034, y: -0.0177, z: -0.2867}
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m_LocalPosition: {x: 0.0425, y: -0.0467, z: -0.1904}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8797726366404580855}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: -90, y: 180, z: 0}
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--- !u!95 &4797094208700084232
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serializedVersion: 3
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m_CullingMode: 0
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &7014992348987952529
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GameObject:
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m_ObjectHideFlags: 0
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@@ -189,8 +204,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7014992348987952529}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.008, y: 0.055, z: 0.167}
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m_LocalPosition: {x: -0.008, y: 0.055, z: 0.091}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -232,7 +248,7 @@ PrefabInstance:
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@@ -334,3 +350,23 @@ Transform:
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_KeepAnimatorControllerStateOnDisable: 0
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