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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2026-07-31 07:29:02 +02:00
Procedual Animation Hand Fix
See "Procedual Animation Hand Fix" issue
This commit is contained in:
@@ -46,7 +46,7 @@ BlendTree:
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m_Motion: {fileID: 5138602965388526686, guid: 97968620e18a7bb47b9b9d1407b00047, type: 3}
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m_Threshold: 0.25
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m_Position: {x: 1, y: 0}
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m_TimeScale: 1
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m_TimeScale: 2
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m_CycleOffset: 0
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m_DirectBlendParameter: Time
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m_Mirror: 0
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@@ -62,7 +62,7 @@ BlendTree:
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m_Motion: {fileID: 5138602965388526686, guid: 97968620e18a7bb47b9b9d1407b00047, type: 3}
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m_Threshold: 0.75
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m_Position: {x: -1, y: 0}
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m_TimeScale: -1
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m_TimeScale: -2
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m_CycleOffset: 0
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m_DirectBlendParameter: Time
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m_Mirror: 0
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@@ -172,25 +172,25 @@ AnimatorController:
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m_DefaultFloat: 1
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: Blend
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: x
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: y
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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