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	Weapons are now in correct position
When u switch or pickup weapons u have them now in your hand. - Scrollup doesnt work on the highest weapon index (will be fixed soon) - Shooting with the hand will give an error because there is no animation "shoot" on the hand (PLEASE someone make an animation for the hand!!!!)
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		| @@ -20,6 +20,8 @@ public class Weapon : MonoBehaviour | ||||
|     [SerializeField] GameObject bulletExit; | ||||
|     [SerializeField] bool allowAction = true; | ||||
|     [SerializeField] Animator weaponAnimator; | ||||
|     [SerializeField] Transform gunRightREF; | ||||
|     [SerializeField] Transform gunLeftREF; | ||||
|  | ||||
|     public bool Active { get => active; set => active = value; } | ||||
|     public weaponKinds WeaponKind { get => weaponKind; } | ||||
| @@ -33,6 +35,8 @@ public class Weapon : MonoBehaviour | ||||
|     public GameObject BulletExit { get => bulletExit; } | ||||
|     public bool AllowAction { get => allowAction; set => allowAction = value; } | ||||
|     public Animator WeaponAnimator { get => weaponAnimator; } | ||||
|     public Transform GunLeftREF { get => gunLeftREF; } | ||||
|     public Transform GunRightREF { get => gunRightREF; } | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|   | ||||
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