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mb fixed CharacterController; FpsCount
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@@ -7,9 +7,15 @@ public class DebugCanvas : MonoBehaviour
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{
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public TextMeshProUGUI DebugTextGrounded;
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public GameObject Player;
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public TextMeshProUGUI fpsText;
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public float deltaTime;
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private void Update()
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{
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DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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}
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}
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