Update Player.cs

This commit is contained in:
DerTyp187
2022-01-24 19:28:44 +01:00
parent 4fdc6aad3a
commit 620d8a0e9b

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using Mirror;
public struct WeaponItem
public struct Item
{
public string name;
public int ammo;
@@ -31,7 +31,7 @@ public class Player : NetworkBehaviour
private int kills;
private int deaths;
public readonly SyncList<WeaponItem> weaponInventory = new SyncList<WeaponItem>();
public readonly SyncList<Item> inventory = new SyncList<Item>();
private void Start()
{
@@ -50,7 +50,7 @@ public class Player : NetworkBehaviour
if (Input.GetKeyDown(KeyCode.O))
{
CmdAddWeaponItem(new WeaponItem());
CmdAddWeaponItem(new Item());
}
}
}
@@ -60,15 +60,21 @@ public class Player : NetworkBehaviour
}
#region INVENTORY
[Command]
public void CmdAddWeaponItem(WeaponItem weaponItem)
public void CmdAddWeaponItem(Item item)
{
weaponInventory.Add(weaponItem);
inventory.Add(item);
}
#endregion
public void SetName(string oldName, string newName)
{
username = newName;