Update Player.cs

This commit is contained in:
DerTyp187
2022-01-24 19:28:44 +01:00
parent 4fdc6aad3a
commit 620d8a0e9b

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Mirror; using Mirror;
public struct WeaponItem public struct Item
{ {
public string name; public string name;
public int ammo; public int ammo;
@@ -31,7 +31,7 @@ public class Player : NetworkBehaviour
private int kills; private int kills;
private int deaths; private int deaths;
public readonly SyncList<WeaponItem> weaponInventory = new SyncList<WeaponItem>(); public readonly SyncList<Item> inventory = new SyncList<Item>();
private void Start() private void Start()
{ {
@@ -50,7 +50,7 @@ public class Player : NetworkBehaviour
if (Input.GetKeyDown(KeyCode.O)) if (Input.GetKeyDown(KeyCode.O))
{ {
CmdAddWeaponItem(new WeaponItem()); CmdAddWeaponItem(new Item());
} }
} }
} }
@@ -60,15 +60,21 @@ public class Player : NetworkBehaviour
} }
#region INVENTORY #region INVENTORY
[Command] [Command]
public void CmdAddWeaponItem(WeaponItem weaponItem) public void CmdAddWeaponItem(Item item)
{ {
weaponInventory.Add(weaponItem); inventory.Add(item);
} }
#endregion #endregion
public void SetName(string oldName, string newName) public void SetName(string oldName, string newName)
{ {
username = newName; username = newName;