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added PlayerClass with Sync
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@@ -25,6 +25,7 @@ DEAD
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*/
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public class PlayerMaster : MonoBehaviour
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{
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[Header("PlayerMaster")]
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[SerializeField] private List<GameObject> Players = new List<GameObject>(); //Contains All Players which are currently connected/in-game
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[SerializeField] private List<int> Health = new List<int>();
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[SerializeField] private List<int> Kills = new List<int>();
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