mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
added PlayerClass with Sync
This commit is contained in:
@@ -329,6 +329,7 @@ GameObject:
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- component: {fileID: 340159600}
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- component: {fileID: 340159599}
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- component: {fileID: 340159598}
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- component: {fileID: 340159601}
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m_Layer: 0
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m_Name: Player
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m_TagString: Player
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@@ -396,6 +397,20 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &340159601
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 340159597}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3317f24e780855847830f5662153b41d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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health: 100
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SyncIntervalSeconds: 5
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--- !u!1 &450235891 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -466329591000292508, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
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@@ -1093,6 +1108,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Players: []
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Health:
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Kills:
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Deaths:
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defaultHp: 100
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TestPlayer: {fileID: 1187582346}
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--- !u!1 &1111479331 stripped
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@@ -25,6 +25,7 @@ DEAD
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*/
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public class PlayerMaster : MonoBehaviour
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{
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[Header("PlayerMaster")]
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[SerializeField] private List<GameObject> Players = new List<GameObject>(); //Contains All Players which are currently connected/in-game
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[SerializeField] private List<int> Health = new List<int>();
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[SerializeField] private List<int> Kills = new List<int>();
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35
Assets/Scripts/Player/Player.cs
Normal file
35
Assets/Scripts/Player/Player.cs
Normal file
@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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[SerializeField] int health;
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[SerializeField] float SyncIntervalSeconds = 5.0f;
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[SerializeField] GameObject GameManager;
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private PlayerMaster playerMaster;
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private void Start()
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{
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playerMaster = GameManager.GetComponent<PlayerMaster>();
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InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds);
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}
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private void Sync()
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{
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Debug.Log("Sync");
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health = playerMaster.GetHealthOfPlayer(gameObject);
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}
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public void SubstractHealth(int value)
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{
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health -= value;
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}
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public void AddHealth(int value)
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{
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health += value;
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}
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}
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11
Assets/Scripts/Player/Player.cs.meta
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11
Assets/Scripts/Player/Player.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3317f24e780855847830f5662153b41d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -80,7 +80,7 @@ public class PlayerController : MonoBehaviour
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//Jump
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if (Input.GetButtonDown("Jump") && isGrounded)
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{
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Debug.Log("Jump");
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//Debug.Log("Jump");
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velocityY += Mathf.Sqrt(jumpHeight * -2f * gravity);
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}
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