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				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-29 20:52:10 +01:00 
			
		
		
		
	Merge branch 'player-info'
This commit is contained in:
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| CharacterController: | ||||
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|   walkSpeed: 6 | ||||
|   moveSmoothTime: 0.05 | ||||
|   gravity: -10 | ||||
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|   jumpHeight: 0.5 | ||||
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|   maxCameraAngle: 90 | ||||
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|   neckLength: 0.2 | ||||
|   mouseSmoothTime: 0.001 | ||||
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										48
									
								
								Assets/Scripts/Player/Headbob.cs
									
									
									
									
									
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								Assets/Scripts/Player/Headbob.cs
									
									
									
									
									
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							| @@ -0,0 +1,48 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using Mirror; | ||||
| public class Headbob : NetworkBehaviour | ||||
| { | ||||
|     [SerializeField] private float posCheckDistance = 0.01f; | ||||
|     [SerializeField] private float checkDist = 0.0f; | ||||
|  | ||||
|     [Header("Step Settings")] | ||||
|     [SerializeField] private float stepAmplitude; | ||||
|     [SerializeField] private float stepFrequency; | ||||
|     [SerializeField] private Transform Neck; | ||||
|  | ||||
|     private Vector3 lastPos; | ||||
|     private float oldDist = 0; | ||||
|     private void Start() | ||||
|     { | ||||
|         lastPos = this.transform.position; | ||||
|     } | ||||
|  | ||||
|     private void Update() | ||||
|     { | ||||
|         float dist = Vector3.Distance(lastPos, this.transform.position); | ||||
|          | ||||
|          | ||||
|         if (dist > posCheckDistance) | ||||
|         { | ||||
|             checkDist += dist - oldDist; | ||||
|             lastPos = this.transform.position; | ||||
|             oldDist = dist; | ||||
|         } | ||||
|         if (checkDist > 2) | ||||
|         { | ||||
|             checkDist = 0; | ||||
|         } | ||||
|         Vector3 newPos = new Vector3(Neck.transform.position.x,getSin(stepAmplitude,stepAmplitude,checkDist),Neck.transform.position.z); | ||||
|         Neck.position = newPos; | ||||
|         Debug.Log("Distance: " + checkDist + ", Sin " + getSin(stepAmplitude, stepAmplitude, checkDist)); | ||||
|          | ||||
|     } | ||||
|  | ||||
|     private float getSin(float multiplier, float devisor,float x) | ||||
|     { | ||||
|         return multiplier * Mathf.Sin((x/Mathf.PI)*10); | ||||
|     } | ||||
|      | ||||
| } | ||||
							
								
								
									
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								Assets/Scripts/Player/Headbob.cs.meta
									
									
									
									
									
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								Assets/Scripts/Player/Headbob.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 4db7caf602ce379408a59c8722e06e46 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
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| @@ -5,7 +5,7 @@ using Mirror; | ||||
|  | ||||
| public class Player : NetworkBehaviour | ||||
| { | ||||
|     public bool isAlive; | ||||
|     public bool isAlive = true; | ||||
|     public Team team; | ||||
|     [SerializeField] private const int defaultHp = 100; | ||||
|  | ||||
| @@ -14,14 +14,24 @@ public class Player : NetworkBehaviour | ||||
|  | ||||
|     [SyncVar(hook = nameof(SetName))]  | ||||
|     public string username; | ||||
|  | ||||
|     [SerializeField] GameObject usernameTextObj; | ||||
|  | ||||
|     private int health; | ||||
|     [SerializeField] [SyncVar]public int health = 100; | ||||
|     private int kills; | ||||
|     private int deaths; | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         if (isServer)  | ||||
|         { | ||||
|             health = defaultHp; | ||||
|         } | ||||
|     } | ||||
|     public override void OnStartLocalPlayer() | ||||
|     { | ||||
|         base.OnStartClient(); | ||||
|          | ||||
|     } | ||||
|  | ||||
|     public void SetName(string oldName, string newName) | ||||
| @@ -56,8 +66,11 @@ public class Player : NetworkBehaviour | ||||
|     } | ||||
|     public void RemoveHealth(int value) | ||||
|     { | ||||
|  | ||||
|          | ||||
|         if (isAlive) | ||||
|         { | ||||
|             Debug.Log("yeet" + value); | ||||
|             health -= value; | ||||
|             if (health <= 0) | ||||
|             { | ||||
|   | ||||
| @@ -84,7 +84,6 @@ public class PlayerController : NetworkBehaviour | ||||
|             } | ||||
|  | ||||
|             groundAngle = Vector3.Angle(hit.normal,transform.up); | ||||
|             Debug.Log(moveGroundAngle); | ||||
|         } | ||||
|     } | ||||
|     private void Sprint()  | ||||
| @@ -118,7 +117,7 @@ public class PlayerController : NetworkBehaviour | ||||
|         if (Input.GetButtonDown("Jump") && isGrounded) | ||||
|         { | ||||
|             //Debug.Log("Jump"); | ||||
|             velocityY += Mathf.Sqrt(jumpHeight * 4f); | ||||
|             velocityY += Mathf.Sqrt(jumpHeight * -2f * gravity); | ||||
|         } | ||||
|  | ||||
|         inputDirection = new Vector3(Input.GetAxisRaw("Horizontal"),0, Input.GetAxisRaw("Vertical")); //Get Inputs | ||||
|   | ||||
| @@ -37,6 +37,7 @@ public class PlayerMouseLook : NetworkBehaviour | ||||
|  | ||||
|             playerCamera.gameObject.SetActive(true); | ||||
|  | ||||
|  | ||||
|             if (lockCursor) | ||||
|             { | ||||
|                 Cursor.lockState = CursorLockMode.Locked; | ||||
|   | ||||
							
								
								
									
										69
									
								
								Assets/Scripts/Weapons/Shoot.cs
									
									
									
									
									
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								Assets/Scripts/Weapons/Shoot.cs
									
									
									
									
									
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							| @@ -0,0 +1,69 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using Mirror; | ||||
|  | ||||
| public class Shoot : NetworkBehaviour | ||||
| { | ||||
|     [SerializeField] GameObject muzzle; | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|  | ||||
|     } | ||||
|     private void Update() | ||||
|     { | ||||
|         if (isLocalPlayer) | ||||
|         { | ||||
|             if (Input.GetKeyDown(KeyCode.Mouse0)) | ||||
|             { | ||||
|                 //CmdFireBullet(); | ||||
|                 RpcOnFire(); | ||||
|                 Debug.Log("Hit Left Mouse  "); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     private void OnDrawGizmos() | ||||
|     { | ||||
|  | ||||
|         if (!Input.GetKeyDown(KeyCode.Mouse0)) | ||||
|         { | ||||
|             Gizmos.color = Color.red; | ||||
|         } | ||||
|         else  | ||||
|         { | ||||
|             Gizmos.color = Color.green; | ||||
|         } | ||||
|         Gizmos.DrawRay(muzzle.transform.position, muzzle.transform.forward); | ||||
|  | ||||
|     } | ||||
|      | ||||
|     [Command] | ||||
|     // This code will be executed on the server. | ||||
|     private void CmdFireBullet() | ||||
|     { | ||||
|         GameObject dedplayer; | ||||
|         RaycastHit hit; | ||||
|         if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit)) | ||||
|         { | ||||
|  | ||||
|             if (hit.transform.gameObject.GetComponent<Player>() != null) | ||||
|             { | ||||
|                 Debug.Log("Hit player:  " + hit.transform.gameObject.name); | ||||
|                 dedplayer = hit.transform.gameObject; | ||||
|                 //dedplayer.GetComponent<Player>().health -= 20; | ||||
|                 dedplayer.GetComponent<Player>().RemoveHealth(20); | ||||
|  | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|  | ||||
|     [Client] | ||||
|     // This code will be executed on the Client. | ||||
|     void RpcOnFire() | ||||
|     { | ||||
|         CmdFireBullet(); | ||||
|  | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Scripts/Weapons/Shoot.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
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| @@ -99,7 +99,7 @@ PlayerSettings: | ||||
|   xboxEnableFitness: 0 | ||||
|   visibleInBackground: 1 | ||||
|   allowFullscreenSwitch: 1 | ||||
|   fullscreenMode: 2 | ||||
|   fullscreenMode: 3 | ||||
|   xboxSpeechDB: 0 | ||||
|   xboxEnableHeadOrientation: 0 | ||||
|   xboxEnableGuest: 0 | ||||
|   | ||||
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	 juliuse98
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