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	Weapon switching
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		| @@ -36,7 +36,7 @@ public class WeaponManager : NetworkBehaviour | ||||
|                         currentWeaponIndex--; | ||||
|                     } | ||||
|                     counter++; | ||||
|                     Debug.Log(activeWeapons[currentWeaponIndex]); | ||||
|                     //Debug.Log(activeWeapons[currentWeaponIndex]); | ||||
|                 } while (activeWeapons[currentWeaponIndex] == null); | ||||
|             } | ||||
|             else if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down | ||||
| @@ -51,7 +51,7 @@ public class WeaponManager : NetworkBehaviour | ||||
|                         currentWeaponIndex++; | ||||
|                     } | ||||
|                     counter++; | ||||
|                     Debug.Log(activeWeapons[currentWeaponIndex]); | ||||
|                     //Debug.Log(activeWeapons[currentWeaponIndex]); | ||||
|                 } while (activeWeapons[currentWeaponIndex] == null); | ||||
|                  | ||||
|             } | ||||
|   | ||||
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