mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
added Team Lists
This commit is contained in:
8
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68
Assets/Prefabs/Manager/LobbyManager.prefab
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48
Assets/Prefabs/Manager/TeamManager.prefab
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Assets/Prefabs/Manager/TeamManager.prefab.meta
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File diff suppressed because it is too large
Load Diff
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Mirror;
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public class TeamManager : MonoBehaviour
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public class TeamManager : NetworkBehaviour
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{
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{
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public List<Team> Teams = new List<Team>();
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public List<Team> Teams = new List<Team>();
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@@ -9,19 +9,31 @@ public class LobbyPlayer : NetworkBehaviour
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[SerializeField] private TextMeshProUGUI usernameText;
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[SerializeField] private TextMeshProUGUI usernameText;
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[SerializeField] private TextMeshProUGUI rdyText;
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[SerializeField] private TextMeshProUGUI rdyText;
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[SerializeField] private Button team1Btn;
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[SerializeField] private Button team2Btn;
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[SyncVar(hook = "DisplayPlayerName")]
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[SyncVar(hook = "DisplayPlayerName")]
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[SerializeField] public string username;
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[SerializeField] public string username;
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[SyncVar(hook = "ChangeReadyState")]
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[SyncVar(hook = "ChangeReadyState")]
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[SerializeField] bool ready = false;
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[SyncVar]
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[SerializeField] int teamId = 0;
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Lobby lobby;
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Lobby lobby;
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public override void OnStartClient()
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public override void OnStartClient()
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{
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{
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lobby = GameObject.Find("LobbyManager").GetComponent<Lobby>();
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lobby = GameObject.Find("LobbyManager").GetComponent<Lobby>();
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lobby.RegisterPlayer(this);
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lobby.RegisterPlayer(this);
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gameObject.transform.parent = GameObject.FindGameObjectWithTag("Team1").transform;
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if(teamId == 0)
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{
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gameObject.transform.parent = GameObject.FindGameObjectWithTag("Team1").transform;
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}else if(teamId == 1)
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{
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}
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}
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}
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public void Start()
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public void Start()
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@@ -48,6 +60,11 @@ public class LobbyPlayer : NetworkBehaviour
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ready = !ready;
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ready = !ready;
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}
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}
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[Command]
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public void SelectTeam(int _teamId)
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{
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teamId = _teamId;
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}
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public void DisplayPlayerName(string oldName, string newName)
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public void DisplayPlayerName(string oldName, string newName)
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{
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{
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Debug.Log("Player changed name from " + oldName + " to " + newName);
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Debug.Log("Player changed name from " + oldName + " to " + newName);
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@@ -7,9 +7,10 @@ TagManager:
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- Weapon
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- Weapon
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- MenuPanel
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- MenuPanel
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- BackBtnMenu
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- BackBtnMenu
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- Team1
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- NetManager
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- NetManager
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- VariableSaver
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- VariableSaver
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- Team1List
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- Team2List
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layers:
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layers:
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- Default
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|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@@ -925,14 +925,14 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Inspector
|
m_Text: Inspector
|
||||||
m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1527
|
x: 1222.4
|
||||||
y: 73
|
y: 73.6
|
||||||
width: 392
|
width: 313
|
||||||
height: 918
|
height: 702
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
|
|||||||
Reference in New Issue
Block a user