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https://github.com/DerTyp7/defrain-shooter-unity.git
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Ready Up and Clean Up
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -1100,7 +1100,7 @@ Camera:
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m_GameObject: {fileID: 958699927}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_ClearFlags: 3
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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@@ -1122,7 +1122,7 @@ Camera:
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 32
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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@@ -1604,7 +1604,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1223089884
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -2094,7 +2094,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.17254902, g: 0.18431373, b: 0.2, a: 1}
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m_Color: {r: 0.13314347, g: 0.13314347, b: 0.1509434, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@@ -2203,7 +2203,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1813956224
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RectTransform:
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m_ObjectHideFlags: 0
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