Ready Up and Clean Up

This commit is contained in:
DerTyp187
2021-12-15 00:18:24 +01:00
parent e8499c91d1
commit 8072265797
9 changed files with 317 additions and 127 deletions

View File

@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -1100,7 +1100,7 @@ Camera:
m_GameObject: {fileID: 958699927}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_ClearFlags: 3
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@@ -1122,7 +1122,7 @@ Camera:
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 32
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
@@ -1604,7 +1604,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1223089884
RectTransform:
m_ObjectHideFlags: 0
@@ -2094,7 +2094,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.17254902, g: 0.18431373, b: 0.2, a: 1}
m_Color: {r: 0.13314347, g: 0.13314347, b: 0.1509434, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -2203,7 +2203,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1813956224
RectTransform:
m_ObjectHideFlags: 0

View File

@@ -993,6 +993,10 @@ PrefabInstance:
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 8076035533974620946, guid: a973691757099224ca132b32daabf67c, type: 3}
propertyPath: m_Name
value: RdyBtnText
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a973691757099224ca132b32daabf67c, type: 3}
--- !u!224 &594583494 stripped
@@ -1000,6 +1004,17 @@ RectTransform:
m_CorrespondingSourceObject: {fileID: 2454942472495841689, guid: a973691757099224ca132b32daabf67c, type: 3}
m_PrefabInstance: {fileID: 594583493}
m_PrefabAsset: {fileID: 0}
--- !u!114 &594583495 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 1513820883277351791, guid: a973691757099224ca132b32daabf67c, type: 3}
m_PrefabInstance: {fileID: 594583493}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &949082596
GameObject:
m_ObjectHideFlags: 0
@@ -1238,6 +1253,11 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1185775522}
m_CullTransparentMesh: 1
--- !u!1 &1197550804 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 759482234963316101, guid: a973691757099224ca132b32daabf67c, type: 3}
m_PrefabInstance: {fileID: 594583493}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1234182190
GameObject:
m_ObjectHideFlags: 0
@@ -2330,6 +2350,14 @@ PrefabInstance:
propertyPath: sceneId
value: 2342159728
objectReference: {fileID: 0}
- target: {fileID: 7129514368576730103, guid: af2b86e6ca1c8404a857e6bfa4294f3c, type: 3}
propertyPath: rdyButton
value:
objectReference: {fileID: 1197550804}
- target: {fileID: 7129514368576730103, guid: af2b86e6ca1c8404a857e6bfa4294f3c, type: 3}
propertyPath: rdyButtonText
value:
objectReference: {fileID: 594583495}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: af2b86e6ca1c8404a857e6bfa4294f3c, type: 3}
--- !u!1001 &7946605864942981377

View File

@@ -1,26 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TMPro;
/* TODO:
* - Changing Lobby Title Objects causes bugs on client
*/
/*
* The Lobby Class is used to give all LobbyPlayer an instance above them for managing purposes.
* You could write this into a NetworkManager, but I thought it would be nicer in a seperate script.
*/
public class Lobby : NetworkBehaviour
{
[SerializeField]
public List<LobbyPlayer> LobbyPlayers = new List<LobbyPlayer>();
// Sync Vars
[SyncVar] //A list of all connected player
public List<LobbyPlayer> LobbyPlayers = new List<LobbyPlayer>(); // All player a register themselves when they join (LobbyPlayer.cs)
[SyncVar(hook = "ChangeTitle")]
[SerializeField] private string lobbyTitle;
[SerializeField] string lobbyTitle; // Title/Name of the Lobby; Can only be changed by the host, because of "AuthHost"
public bool AuthHost(LobbyPlayer player)
[SyncVar]
public bool allReady = false; // All players are ready?
void Update()
{
if(LobbyPlayers.IndexOf(player) == 0)
CheckLobbyPlayers(); // Checking the LobbyPlayer List
allReady = CheckAllReady(); // Continous checking if all player are ready
}
public void StartGame() // initializes the In-Game Scene and converts LobbyPlayers to GamePlayers
{
Debug.Log("START");
/* https://youtu.be/HZIzGLe-2f4?t=586
* Start Loading Panel
* Destroy LobbyPlayer
* Instatiate Player Objects and connect them to "conn"
* Switch Scene
*/
}
#region LobbyPlayer Interaction (Public)
/* Public (Where the LobbyPlayer interacts with) */
public bool AuthHost(LobbyPlayer player) // Checks if player is the host
{
// In theory the host should always be the first connected player, which means he is index 0 in the LobbyPlayers-List
if (LobbyPlayers.IndexOf(player) == 0)
{
return true;
}
return false;
}
public void SetTitle(LobbyPlayer player, string text)
public void SetTitle(LobbyPlayer player, string text) // the host can set the LobbyTitle
{
if (AuthHost(player))
{
@@ -28,13 +64,44 @@ public class Lobby : NetworkBehaviour
}
}
public void RegisterPlayer(LobbyPlayer player)
public void RegisterPlayer(LobbyPlayer player) // Where a Player can register himself
{
LobbyPlayers.Add(player);
}
#endregion
public void ChangeTitle(string oldTitle, string newTitle)
#region checks
/* Checks */
bool CheckAllReady() // Checks if all players are ready
{
// Check if all players are ready (if a player is not ready)
foreach (LobbyPlayer player in LobbyPlayers)
{
if (!player.ready)
{
return false;
}
}
return true;
}
void CheckLobbyPlayers() // Checks if all LobbyPlayers in the list are still connected (having a GameObject) -> Clears missing players
{
foreach(LobbyPlayer player in LobbyPlayers)
{
if (player == null)
{
LobbyPlayers.Remove(player);
}
}
}
#endregion
#region hooks
/* HOOKS */
void ChangeTitle(string oldTitle, string newTitle) // Changes the Title Object
{
GameObject.Find("title").GetComponent<TextMeshProUGUI>().text = newTitle;
}
#endregion
}

View File

@@ -1,74 +1,116 @@
using Mirror;
using UnityEngine;
using UnityEngine.UI; // For <Button>
using Mirror;
using TMPro;
using UnityEngine.UI;
/*
* This class manages the LobbyPlayer, which is the player object while the player is connected only to the lobby
* AND is not IN-GAME (just a text-based player)!
* this LobbyPlayer will get converted into a Player/GamePlayer for in-game use.
*/
public class LobbyPlayer : NetworkBehaviour
{
[SerializeField] private Button rdyBtn;
[SerializeField] private TextMeshProUGUI usernameText;
[SerializeField] private TextMeshProUGUI rdyText;
// UI Objects
[SerializeField] Button rdyBtn; // Button Object for listeners
[SerializeField] TextMeshProUGUI rdyButtonText; // Seperatly getting the text, because it's safer instead of "rdy.Btn.getChild..."
[SerializeField] private Button team1Btn;
[SerializeField] private Button team2Btn;
[SerializeField] TextMeshProUGUI usernameText; // Username Text Object -> Where the Username of every LobbyPlayer will get displayed
[SerializeField] TextMeshProUGUI rdyText; // Ready Text Object -> Where the Ready-State of every LobbyPlayer will get displayed
[SerializeField] Button team1Btn; // Join Team 1 Button
[SerializeField] Button team2Btn; // Join Team 2 Button
// Sync vars
[SyncVar(hook = "DisplayPlayerName")]
[SerializeField] public string username;
[SyncVar(hook = "ChangeReadyState")]
[SerializeField] bool ready = false;
public bool ready = false; // is the LobbyPlayer ready?
[SyncVar(hook = "ChangeDisplayTeam")]
[SerializeField] int teamId = 0;
[SerializeField] int teamId = 0; // which team did the player choose?
// Vars
Lobby lobby;
public override void OnStartClient()
{
lobby = GameObject.Find("LobbyManager").GetComponent<Lobby>();
lobby.RegisterPlayer(this);
lobby = GameObject.Find("LobbyManager").GetComponent<Lobby>(); // Get the Lobby Object in Scene
lobby.RegisterPlayer(this); // Register the LobbyPlayer, so the lobby can store him in a list for future use
}
public void Start()
{
if (isLocalPlayer)
{
VariableSaver vs = GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>();
/*
* The Varaible Saver is used to store vars across different scenes and Player-Objects(LobbyPlayer/GamePlayer).
* In this case it's used to get the values of the players BEFORE they joined the server.
* -> username input field
*/
VariableSaver vs = GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>();
// Find GameObjects in Scene BY NAME
rdyBtn = GameObject.Find("ReadyButton").GetComponent<Button>();
rdyBtn.onClick.AddListener(CmdChangeReady);
CmdSendName(vs.username);
lobby.SetTitle(this, "Game Of\n" + username);
rdyButtonText = GameObject.Find("RdyBtnText").GetComponent<TextMeshProUGUI>();
team1Btn = GameObject.Find("Team1Btn").GetComponent<Button>();
team2Btn = GameObject.Find("Team2Btn").GetComponent<Button>();
// Set Button Listeners
rdyBtn.onClick.AddListener(CmdChangeReady);
team1Btn.onClick.AddListener(delegate { SelectTeam(1); });
team2Btn.onClick.AddListener(delegate { SelectTeam(2); });
// Send the username from the local variable saver to the synced var
CmdSendName(vs.username);
// Set the lobby title -> only works if you're the host
lobby.SetTitle(this, "Game Of\n" + username);
}
}
[Command]
public void CmdSendName(string playerName)
void Update()
{
username = playerName;
if (isLocalPlayer)
{
/*
* Update the "Ready-Button":
* Change the text based on host or client / ready or not ready.
* Adds and removes Start Listener to the hosts button
*/
rdyBtn.onClick.RemoveListener(CmdStartGame); // Clear listener
if (lobby.AuthHost(this) && lobby.allReady) // If all players are ready and your the host
{
rdyBtn.onClick.AddListener(CmdStartGame);
rdyButtonText.SetText("Start");
}
else // You are not the host OR not all Players are ready
{
if (ready) // You are already ready
{
rdyButtonText.SetText("Un-Ready");
}
else // You are not ready
{
rdyButtonText.SetText("Ready");
}
}
}
}
[Command]
public void CmdChangeReady()
#region hooks
/* HOOKS */
public void DisplayPlayerName(string oldName, string newName) // Changes the text value of the Player-Username-GameObject
{
ready = !ready;
Debug.Log("Player changed name from " + oldName + " to " + newName); // Just for debug -> No future use
usernameText.text = newName; // sets the new text in the gameobject
}
[Command]
public void SelectTeam(int _teamId)
{
teamId = _teamId;
}
public void DisplayPlayerName(string oldName, string newName)
{
Debug.Log("Player changed name from " + oldName + " to " + newName);
usernameText.text = newName;
}
public void ChangeReadyState(bool oldState, bool newState)
public void ChangeReadyState(bool oldState, bool newState) // Changes the Ready-Text-Object of the player
{
// sets the new text based on the ready state of the player
if (newState)
{
rdyText.text = "Ready";
@@ -77,17 +119,49 @@ public class LobbyPlayer : NetworkBehaviour
{
rdyText.text = "Not Ready";
}
}
public void ChangeDisplayTeam(int oldTeamId, int newTeamId)
public void ChangeDisplayTeam(int oldTeamId, int newTeamId) // moves the player into the correct team-list
{
if(newTeamId == 1)
// moves the player based on which team he has choosen
if (newTeamId == 1)
{
gameObject.transform.parent = GameObject.FindGameObjectWithTag("Team1List").transform;
}else if(newTeamId == 2)
}
else if (newTeamId == 2)
{
gameObject.transform.parent = GameObject.FindGameObjectWithTag("Team2List").transform;
}
}
#endregion
#region commands
/* COMMANDS */
[Command]
void CmdStartGame()
{
if (lobby.AuthHost(this))
{
lobby.StartGame();
}
}
[Command]
void CmdSendName(string playerName) //Send/Set the username from local to the synced var
{
username = playerName;
}
[Command]
void CmdChangeReady() // Updates the Ready-State of the Player (Synced Var)
{
ready = !ready;
}
[Command]
void SelectTeam(int _teamId) // Updates the team of the Player (Synced Var)
{
teamId = _teamId;
}
#endregion
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c84dd6fea7b1a564dac024e85dee0f66
guid: 8200a488f55a39a46852e1266a825379
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReadyUp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 435efa23db9058e4ba98afefb0f5f72e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 887196b8fb0b9eb4d9672b1ca0861e34
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -119,7 +119,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 0
controlID: 185
controlID: 72
--- !u!114 &6
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -139,12 +139,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 1527
width: 1480
height: 939
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 16192, y: 16192}
vertical: 1
controlID: 186
controlID: 73
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -164,12 +164,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 1527
height: 564
width: 1480
height: 572
m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 8096}
vertical: 0
controlID: 238
controlID: 47
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -187,10 +187,10 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 277
height: 564
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
width: 324
height: 572
m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 13}
m_Panes:
- {fileID: 13}
@@ -211,12 +211,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 277
x: 324
y: 0
width: 1250
height: 564
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
width: 1156
height: 572
m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 12}
m_Panes:
- {fileID: 14}
@@ -239,9 +239,9 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
y: 564
width: 1527
height: 375
y: 572
width: 1480
height: 367
m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 15}
@@ -265,12 +265,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 1527
x: 1480
y: 0
width: 393
width: 440
height: 939
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 17}
m_Panes:
- {fileID: 17}
@@ -296,10 +296,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 277
x: 324
y: 73
width: 1248
height: 543
width: 1154
height: 551
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -310,7 +310,7 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 928, y: 522}
m_TargetSize: {x: 942, y: 530}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@@ -325,10 +325,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
m_HBaseRangeMin: -464
m_HBaseRangeMax: 464
m_VBaseRangeMin: -261
m_VBaseRangeMax: 261
m_HBaseRangeMin: -471
m_HBaseRangeMax: 471
m_VBaseRangeMin: -265
m_VBaseRangeMax: 265
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@@ -346,23 +346,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
width: 1248
height: 522
width: 1154
height: 530
m_Scale: {x: 1, y: 1}
m_Translation: {x: 624, y: 261}
m_Translation: {x: 577, y: 265}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -624
y: -261
width: 1248
height: 522
x: -577
y: -265
width: 1154
height: 530
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 1248, y: 543}
m_LastWindowPixelSize: {x: 1154, y: 551}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@@ -390,8 +390,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 73
width: 276
height: 543
width: 323
height: 551
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -399,9 +399,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: a40d0000
m_SelectedIDs: a65f0000
m_LastClickedID: 0
m_ExpandedIDs: 80d3ffff26f5ffff2afbffffc25e0000
m_ExpandedIDs: 5af4ffff2afbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -417,7 +417,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 8}
m_ClientGUIView: {fileID: 9}
m_SearchString:
m_ExpandedScenes: []
m_CurrenRootInstanceID: 0
@@ -445,10 +445,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 277
x: 324
y: 73
width: 1248
height: 543
width: 1154
height: 551
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -661,9 +661,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: -1.4526107, y: 2.736337, z: 75.25916}
m_Target: {x: -5.779419, y: 0.3400351, z: 1.0832585}
speed: 2
m_Value: {x: -1.4526107, y: 2.736337, z: 75.25916}
m_Value: {x: -5.779419, y: 0.3400351, z: 1.0832585}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@@ -714,9 +714,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 6.4150777
m_Target: 2.015038
speed: 2
m_Value: 6.4150777
m_Value: 2.015038
m_Ortho:
m_Target: 1
speed: 2
@@ -762,9 +762,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
y: 637
width: 1526
height: 354
y: 645
width: 1479
height: 346
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -782,22 +782,22 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Scripts/HomeMenu/Lobby
- Assets/Scenes
m_Globs: []
m_OriginalText:
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Scripts/HomeMenu/Lobby
- Assets/Scenes
m_LastFoldersGridSize: -1
m_LastProjectPath: M:\Programs\Unity\PROJECTS\defrain
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 6}
m_SelectedIDs: 825f0000
m_LastClickedID: 24450
m_ExpandedIDs: 00000000f85e0000fc5e0000fe5e0000005f000000ca9a3b
scrollPos: {x: 0, y: 14}
m_SelectedIDs: 925f0000
m_LastClickedID: 24466
m_ExpandedIDs: 000000001a5f00001c5f00001e5f000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -825,7 +825,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000f85e0000fa5e0000fc5e0000fe5e0000005f000000ca9a3b
m_ExpandedIDs: 000000001a5f00001c5f00001e5f0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -901,10 +901,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 0
y: 637
x: -1920
y: 666
width: 1526
height: 354
height: 373
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -929,9 +929,9 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 1527
x: 1480
y: 73
width: 392
width: 439
height: 918
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: