mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2026-07-31 07:29:02 +02:00
Added some stuff that belongs somewhere else
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17
Assets/Scripts/Bullet.cs
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17
Assets/Scripts/Bullet.cs
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@@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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int seconds = 30;
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private void Start()
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{
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StartCoroutine("dest");
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}
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IEnumerator dest()
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{
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yield return new WaitForSeconds(seconds);
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Destroy(this);
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}
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}
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11
Assets/Scripts/Bullet.cs.meta
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11
Assets/Scripts/Bullet.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6edc64fed0b209c4da9e92035149367d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -87,7 +87,6 @@ public class GameMaster : NetworkBehaviour
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break;
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case 3:
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gameState = 0;
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Debug.Log("Team died");
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break;
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default:
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break;
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@@ -95,7 +95,6 @@ public class Player : NetworkBehaviour
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{
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isAlive = false;
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AddDeaths(1);
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Debug.Log("DIE");
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}
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//Health
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@@ -244,7 +244,8 @@ public class ProcedualAnimationController : NetworkBehaviour
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}
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void AimDownSights()
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{
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aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming);
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//aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming);
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aimVal = gravityValue(aimVal, aimSpeed, 1, 0, true);
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positionMod[2] = Vector3.Lerp(HoldPoint.transform.localPosition, AimPoint.transform.localPosition, Mathf.Pow(aimVal, 1.3f));
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}
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void calcRecoilOffset()
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