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	Added some stuff that belongs somewhere else
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		| @@ -95,7 +95,6 @@ public class Player : NetworkBehaviour | ||||
|     { | ||||
|         isAlive = false; | ||||
|         AddDeaths(1); | ||||
|         Debug.Log("DIE"); | ||||
|     } | ||||
|  | ||||
|     //Health | ||||
|   | ||||
| @@ -244,7 +244,8 @@ public class ProcedualAnimationController : NetworkBehaviour | ||||
|     } | ||||
|     void AimDownSights()  | ||||
|     { | ||||
|         aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming); | ||||
|         //aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming); | ||||
|         aimVal = gravityValue(aimVal, aimSpeed, 1, 0, true); | ||||
|         positionMod[2] = Vector3.Lerp(HoldPoint.transform.localPosition, AimPoint.transform.localPosition, Mathf.Pow(aimVal, 1.3f)); | ||||
|     } | ||||
|     void calcRecoilOffset()  | ||||
|   | ||||
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	 juliuse98
					juliuse98