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Added some stuff that belongs somewhere else
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@@ -244,7 +244,8 @@ public class ProcedualAnimationController : NetworkBehaviour
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}
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void AimDownSights()
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{
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aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming);
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//aimVal = gravityValue(aimVal, aimSpeed, 1, 0, isAiming);
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aimVal = gravityValue(aimVal, aimSpeed, 1, 0, true);
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positionMod[2] = Vector3.Lerp(HoldPoint.transform.localPosition, AimPoint.transform.localPosition, Mathf.Pow(aimVal, 1.3f));
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}
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void calcRecoilOffset()
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