fixed inputfields

This commit is contained in:
DerTyp187
2021-12-16 00:40:47 +01:00
parent 82dc2c3c6c
commit 831346c4b0
6 changed files with 40 additions and 41 deletions

View File

@@ -34,6 +34,7 @@ public class InputValidator : MonoBehaviour
private void ValueChangeCheck()
{
//IP
if(InputType == TypeOfInput.IP)
{
int counter = 0;
@@ -98,6 +99,7 @@ public class InputValidator : MonoBehaviour
}
// USERNAME
if (InputType == TypeOfInput.Username)
{

View File

@@ -8,14 +8,17 @@ public class MenuStartClient : MonoBehaviour
[SerializeField] private TMP_InputField UsernameInput;
public void StartClient()
{
if(UsernameInput.text != null)
if(UsernameInput.text != "")
{
Debug.Log("[MENU] Starting client...");
GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;
NetworkManager.singleton.networkAddress = IpInput.text;
NetworkManager.singleton.StartClient();
if(IpInput.text != "")
{
NetworkManager.singleton.StartClient();
}
}
}
}

View File

@@ -7,7 +7,7 @@ public class MenuStartHost : MonoBehaviour
[SerializeField] private TMP_InputField UsernameInput;
public void StartHost()
{
if (UsernameInput.text != null)
if (UsernameInput.text != "")
{
Debug.Log("[MENU] Starting host...");
GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;