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Network Weapons
+ started weapons with Mirror
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@@ -81,7 +81,7 @@ public class PlayerController : NetworkBehaviour
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}
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groundAngle = Vector3.Angle(hit.normal,transform.up);
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Debug.Log(moveGroundAngle);
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//Debug.Log(moveGroundAngle);
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}
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}
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private void OnDrawGizmos()
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