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https://github.com/DerTyp7/defrain-shooter-unity.git
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Update AudioManager.cs
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@@ -1,9 +1,11 @@
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using UnityEditor.Audio;
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using UnityEngine.Audio;
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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public class AudioManager : MonoBehaviour
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public class AudioManager : MonoBehaviour
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{
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{
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// This list contains all sounds which should be accessable by the audiomanager.
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// If you want to add a sound -> add a new item in the list VIA the inspector!
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public Sound[] sounds;
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public Sound[] sounds;
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public static AudioManager instance;
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public static AudioManager instance;
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@@ -17,14 +19,14 @@ public class AudioManager : MonoBehaviour
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Destroy(gameObject);
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Destroy(gameObject);
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return;
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return;
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}
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}
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DontDestroyOnLoad(gameObject);
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DontDestroyOnLoad(gameObject);
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foreach(Sound s in sounds)
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foreach(Sound s in sounds)
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{
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{
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s.source = gameObject.AddComponent<AudioSource>();
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s.source = gameObject.AddComponent<AudioSource>(); // The Audio source where the "Player can hear through"
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s.source.clip = s.clip;
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s.source.clip = s.clip;
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s.source.volume = s.volume;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
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s.source.pitch = s.pitch;
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s.source.loop = s.loop;
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s.source.loop = s.loop;
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@@ -37,9 +39,10 @@ public class AudioManager : MonoBehaviour
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}
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}
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// USE this to play a sound in other scripts: FindObjectOfType<AudioManager>().Play(name);
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public void Play(string name)
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public void Play(string name)
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{
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{
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Sound s = Array.Find(sounds, sound => sound.name == name);
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Sound s = Array.Find(sounds, sound => sound.name == name); // searching for sound in Array where sound.name == name
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if(s == null)
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if(s == null)
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{
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{
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Debug.LogWarning("Sound: " + s.name + " not found!");
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Debug.LogWarning("Sound: " + s.name + " not found!");
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