mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Added Stuff
This commit is contained in:
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7
Assets/Scenes/Animation Test.unity.meta
Normal file
7
Assets/Scenes/Animation Test.unity.meta
Normal file
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@@ -4,16 +4,23 @@ using UnityEngine;
|
|||||||
using Mirror;
|
using Mirror;
|
||||||
public class Headbob : NetworkBehaviour
|
public class Headbob : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private PlayerController playerController;
|
||||||
|
|
||||||
|
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[SerializeField] private float posCheckDistance = 0.01f;
|
[SerializeField] private float posCheckDistance = 0.01f;
|
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[SerializeField] private float checkDist = 0.0f;
|
[SerializeField] private float checkDist = 0.0f;
|
||||||
|
private float currentDist = 0;
|
||||||
|
|
||||||
[Header("Step Settings")]
|
[Header("Step Settings")]
|
||||||
[SerializeField] private float stepAmplitude;
|
[SerializeField] private float stepAmplitudeWalking;
|
||||||
[SerializeField] private float stepFrequency;
|
[SerializeField] private float stepAmplitudeSprinting;
|
||||||
|
[SerializeField] [Range(0.01f, 10.0f)] private float stepFrequency;
|
||||||
[SerializeField] private Transform Neck;
|
[SerializeField] private Transform Neck;
|
||||||
|
|
||||||
private Vector3 lastPos;
|
private Vector3 lastPos;
|
||||||
|
private Vector3 newPos;
|
||||||
private float oldDist = 0;
|
private float oldDist = 0;
|
||||||
|
private float lerpVal = 0;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
lastPos = this.transform.position;
|
lastPos = this.transform.position;
|
||||||
@@ -21,28 +28,51 @@ public class Headbob : NetworkBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float dist = Vector3.Distance(lastPos, this.transform.position);
|
|
||||||
|
|
||||||
|
float amplitude;
|
||||||
if (dist > posCheckDistance)
|
if (playerController.isGrounded)
|
||||||
{
|
{
|
||||||
checkDist += dist - oldDist;
|
lerpVal = 0;
|
||||||
lastPos = this.transform.position;
|
float dist = Vector3.Distance(lastPos, this.transform.position);
|
||||||
oldDist = dist;
|
if (playerController.isSprinting)
|
||||||
|
amplitude = stepAmplitudeSprinting;
|
||||||
|
else
|
||||||
|
amplitude = stepAmplitudeWalking;
|
||||||
|
|
||||||
|
if (dist > posCheckDistance)
|
||||||
|
{
|
||||||
|
currentDist += dist;
|
||||||
|
lastPos = this.transform.position;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
checkDist = currentDist + dist;
|
||||||
|
}
|
||||||
|
newPos = new Vector3(getSin(amplitude / 2, stepFrequency, checkDist), getSin(amplitude, stepFrequency, checkDist), 0);
|
||||||
|
Neck.localPosition = newPos;
|
||||||
}
|
}
|
||||||
if (checkDist > 2)
|
else
|
||||||
{
|
{
|
||||||
checkDist = 0;
|
Neck.localPosition = Vector3.zero;
|
||||||
|
if (false) {
|
||||||
|
Neck.localPosition = Vector3.Lerp(newPos, Vector3.zero, lerpVal);
|
||||||
|
if (lerpVal < 1)
|
||||||
|
{
|
||||||
|
lerpVal = lerpVal + 0.01f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Neck.position = Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Vector3 newPos = new Vector3(Neck.transform.position.x,getSin(stepAmplitude,stepAmplitude,checkDist),Neck.transform.position.z);
|
|
||||||
Neck.position = newPos;
|
|
||||||
Debug.Log("Distance: " + checkDist + ", Sin " + getSin(stepAmplitude, stepAmplitude, checkDist));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private float getSin(float multiplier, float devisor,float x)
|
private float getSin(float multiplier, float devisor,float x)
|
||||||
{
|
{
|
||||||
return multiplier * Mathf.Sin((x/Mathf.PI)*10);
|
return multiplier * Mathf.Sin((x/3.14f) * 10 * devisor);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ public class PlayerController : NetworkBehaviour
|
|||||||
[SerializeField] private float moveGroundAngle;
|
[SerializeField] private float moveGroundAngle;
|
||||||
|
|
||||||
public bool isGrounded;
|
public bool isGrounded;
|
||||||
|
public bool isSprinting;
|
||||||
private float movementSpeed;
|
private float movementSpeed;
|
||||||
private float velocityY = 0.0f;
|
private float velocityY = 0.0f;
|
||||||
private CharacterController controller;
|
private CharacterController controller;
|
||||||
@@ -103,15 +104,23 @@ public class PlayerController : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log("Sprint");
|
Debug.Log("Sprint");
|
||||||
movementSpeed = sprintSpeed;
|
movementSpeed = sprintSpeed;
|
||||||
|
isSprinting = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
movementSpeed = walkSpeed;
|
movementSpeed = walkSpeed;
|
||||||
|
isSprinting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("ggg");
|
|
||||||
//Grounded
|
//Grounded
|
||||||
velocityY += gravity * Time.deltaTime;
|
if (velocityY < 0)
|
||||||
|
{
|
||||||
|
velocityY += gravity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
velocityY += gravity * 1.0f * Time.deltaTime;
|
||||||
|
}
|
||||||
if (isGrounded && velocityY < 0)
|
if (isGrounded && velocityY < 0)
|
||||||
velocityY = 0.0f;
|
velocityY = 0.0f;
|
||||||
|
|
||||||
@@ -135,8 +144,7 @@ public class PlayerController : NetworkBehaviour
|
|||||||
currentDir = moveDirection;
|
currentDir = moveDirection;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentDir = currentDir + new Vector3(0, velocityY, 0);
|
velocity = currentDir * movementSpeed + new Vector3(0, velocityY, 0);
|
||||||
velocity = currentDir * movementSpeed;
|
|
||||||
|
|
||||||
|
|
||||||
controller.Move(velocity * Time.deltaTime);
|
controller.Move(velocity * Time.deltaTime);
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class PlayerMouseLook : NetworkBehaviour
|
|||||||
[SerializeField] private float neckStartAngle = 0f;
|
[SerializeField] private float neckStartAngle = 0f;
|
||||||
[SerializeField] private float minCameraAngle = -90f;
|
[SerializeField] private float minCameraAngle = -90f;
|
||||||
|
|
||||||
[SerializeField] private float neckLength = 0.2f;
|
private float neckLength = 0.2f;
|
||||||
[SerializeField] [Range(0.0f, 0.5f)] private float mouseSmoothTime = 0.001f;
|
[SerializeField] [Range(0.0f, 0.5f)] private float mouseSmoothTime = 0.001f;
|
||||||
[SerializeField] private bool lockCursor = true;
|
[SerializeField] private bool lockCursor = true;
|
||||||
|
|
||||||
@@ -36,7 +36,7 @@ public class PlayerMouseLook : NetworkBehaviour
|
|||||||
controller = GetComponent<CharacterController>();
|
controller = GetComponent<CharacterController>();
|
||||||
|
|
||||||
playerCamera.gameObject.SetActive(true);
|
playerCamera.gameObject.SetActive(true);
|
||||||
|
neckLength = Vector3.Distance(playerNeck.position,playerCamera.position);
|
||||||
|
|
||||||
if (lockCursor)
|
if (lockCursor)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,11 +6,6 @@ using Mirror;
|
|||||||
public class Shoot : NetworkBehaviour
|
public class Shoot : NetworkBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] GameObject muzzle;
|
[SerializeField] GameObject muzzle;
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
@@ -18,25 +13,11 @@ public class Shoot : NetworkBehaviour
|
|||||||
if (Input.GetKeyDown(KeyCode.Mouse0))
|
if (Input.GetKeyDown(KeyCode.Mouse0))
|
||||||
{
|
{
|
||||||
//CmdFireBullet();
|
//CmdFireBullet();
|
||||||
RpcOnFire();
|
//RpcOnFire();
|
||||||
Debug.Log("Hit Left Mouse ");
|
CmdFireBullet();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnDrawGizmos()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (!Input.GetKeyDown(KeyCode.Mouse0))
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.red;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.green;
|
|
||||||
}
|
|
||||||
Gizmos.DrawRay(muzzle.transform.position, muzzle.transform.forward);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command]
|
[Command]
|
||||||
// This code will be executed on the server.
|
// This code will be executed on the server.
|
||||||
@@ -46,14 +27,10 @@ public class Shoot : NetworkBehaviour
|
|||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
|
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
|
||||||
{
|
{
|
||||||
|
|
||||||
if (hit.transform.gameObject.GetComponent<Player>() != null)
|
if (hit.transform.gameObject.GetComponent<Player>() != null)
|
||||||
{
|
{
|
||||||
Debug.Log("Hit player: " + hit.transform.gameObject.name);
|
|
||||||
dedplayer = hit.transform.gameObject;
|
dedplayer = hit.transform.gameObject;
|
||||||
//dedplayer.GetComponent<Player>().health -= 20;
|
|
||||||
dedplayer.GetComponent<Player>().RemoveHealth(20);
|
dedplayer.GetComponent<Player>().RemoveHealth(20);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -63,7 +40,7 @@ public class Shoot : NetworkBehaviour
|
|||||||
// This code will be executed on the Client.
|
// This code will be executed on the Client.
|
||||||
void RpcOnFire()
|
void RpcOnFire()
|
||||||
{
|
{
|
||||||
CmdFireBullet();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
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"dependencies": {
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"com.hwaet.projectcloner": "https://github.com/hwaet/UnityProjectCloner.git",
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"com.hwaet.projectcloner": "https://github.com/hwaet/UnityProjectCloner.git",
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"com.unity.ide.visualstudio": "2.0.11",
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||||||
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@@ -7,6 +7,25 @@
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@@ -49,6 +68,13 @@
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"url": "https://packages.unity.com"
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@@ -853,7 +853,7 @@ MonoBehaviour:
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|||||||
m_ShowGizmos: 0
|
m_ShowGizmos: 0
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_TargetSize: {x: 508.40002, y: 387.6}
|
m_TargetSize: {x: 1246, y: 522}
|
||||||
m_TextureFilterMode: 0
|
m_TextureFilterMode: 0
|
||||||
m_TextureHideFlags: 61
|
m_TextureHideFlags: 61
|
||||||
m_RenderIMGUI: 1
|
m_RenderIMGUI: 1
|
||||||
@@ -868,10 +868,10 @@ MonoBehaviour:
|
|||||||
m_VRangeLocked: 0
|
m_VRangeLocked: 0
|
||||||
hZoomLockedByDefault: 0
|
hZoomLockedByDefault: 0
|
||||||
vZoomLockedByDefault: 0
|
vZoomLockedByDefault: 0
|
||||||
m_HBaseRangeMin: -203.36002
|
m_HBaseRangeMin: -623
|
||||||
m_HBaseRangeMax: 203.36002
|
m_HBaseRangeMax: 623
|
||||||
m_VBaseRangeMin: -155.04001
|
m_VBaseRangeMin: -261
|
||||||
m_VBaseRangeMax: 155.04001
|
m_VBaseRangeMax: 261
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
m_HAllowExceedBaseRangeMin: 1
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
m_HAllowExceedBaseRangeMax: 1
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
m_VAllowExceedBaseRangeMin: 1
|
||||||
@@ -889,23 +889,23 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 21
|
y: 21
|
||||||
width: 508.40002
|
width: 1246
|
||||||
height: 387.6
|
height: 522
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Translation: {x: 254.20001, y: 193.8}
|
m_Translation: {x: 623, y: 261}
|
||||||
m_MarginLeft: 0
|
m_MarginLeft: 0
|
||||||
m_MarginRight: 0
|
m_MarginRight: 0
|
||||||
m_MarginTop: 0
|
m_MarginTop: 0
|
||||||
m_MarginBottom: 0
|
m_MarginBottom: 0
|
||||||
m_LastShownAreaInsideMargins:
|
m_LastShownAreaInsideMargins:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: -254.20001
|
x: -623
|
||||||
y: -193.8
|
y: -261
|
||||||
width: 508.40002
|
width: 1246
|
||||||
height: 387.6
|
height: 522
|
||||||
m_MinimalGUI: 1
|
m_MinimalGUI: 1
|
||||||
m_defaultScale: 1
|
m_defaultScale: 1
|
||||||
m_LastWindowPixelSize: {x: 635.5, y: 510.75}
|
m_LastWindowPixelSize: {x: 1246, y: 543}
|
||||||
m_ClearInEditMode: 1
|
m_ClearInEditMode: 1
|
||||||
m_NoCameraWarning: 1
|
m_NoCameraWarning: 1
|
||||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||||
@@ -927,14 +927,14 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Console
|
m_Text: Console
|
||||||
m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0.8
|
x: 1536
|
||||||
y: 510.4
|
y: 637
|
||||||
width: 677.4
|
width: 1463
|
||||||
height: 272.19998
|
height: 362
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
|
|||||||
Reference in New Issue
Block a user