mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Weapon Pointing
This commit is contained in:
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m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
@@ -303,6 +303,10 @@ PrefabInstance:
|
|||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 3094132477016057847, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
|
||||||
|
propertyPath: playerPrefab
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
|
||||||
- target: {fileID: 3422988367618467032, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
|
- target: {fileID: 3422988367618467032, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: GameManager
|
value: GameManager
|
||||||
|
|||||||
@@ -59,23 +59,30 @@ public class Shoot : NetworkBehaviour
|
|||||||
// This code will be executed on the Server.
|
// This code will be executed on the Server.
|
||||||
private void CmdFireBullet()
|
private void CmdFireBullet()
|
||||||
{
|
{
|
||||||
|
Debug.Log(mCamera.transform.forward);
|
||||||
|
Vector3 hitpos;
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
Ray ray = new Ray(mCamera.transform.position, mCamera.transform.forward);
|
Ray ray = new Ray(mCamera.transform.position, mCamera.transform.forward);
|
||||||
Physics.Raycast(ray, out crosshairHitPoint, 5000f);
|
if(Physics.Raycast(ray, out crosshairHitPoint, 5000f)){
|
||||||
|
|
||||||
if (crosshairHitPoint.distance != 0 && crosshairHitPoint.distance < 2) // Turning Weapon to shooting point
|
hitpos = crosshairHitPoint.point;
|
||||||
{
|
|
||||||
_pointDirection = crosshairHitPoint.point - muzzle.transform.position;
|
|
||||||
_lookRotation = Quaternion.LookRotation(_pointDirection);
|
|
||||||
GunRotation.transform.rotation = Quaternion.RotateTowards(GunRotation.transform.rotation, _lookRotation, 1f);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hitpos = mCamera.transform.position + mCamera.transform.forward * 5000;
|
||||||
|
}
|
||||||
|
_pointDirection = hitpos - muzzle.transform.position;
|
||||||
|
_lookRotation = Quaternion.LookRotation(_pointDirection);
|
||||||
|
GunRotation.transform.rotation = Quaternion.RotateTowards(GunRotation.transform.rotation, _lookRotation, 1f);
|
||||||
|
|
||||||
if (weapon.AllowAction) // shooting
|
if (weapon.AllowAction) // shooting
|
||||||
{
|
{
|
||||||
|
shootAnimation();
|
||||||
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0)
|
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0)
|
||||||
{
|
{
|
||||||
Debug.DrawLine(muzzle.transform.position, hit.point);
|
Debug.DrawLine(muzzle.transform.position, hit.point);
|
||||||
Debug.Log("Geshooted BITCH");
|
|
||||||
|
Debug.Log("Distance: " + hit.distance);
|
||||||
if (hit.transform.gameObject.GetComponent<Player>() != null)
|
if (hit.transform.gameObject.GetComponent<Player>() != null)
|
||||||
{
|
{
|
||||||
Debug.Log("GETROFFEN------------------");
|
Debug.Log("GETROFFEN------------------");
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.5.6",
|
"version": "1.6.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -69,7 +69,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.mathematics": {
|
"com.unity.mathematics": {
|
||||||
"version": "1.2.1",
|
"version": "1.2.4",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2021.1.25f1
|
m_EditorVersion: 2021.2.0f1
|
||||||
m_EditorVersionWithRevision: 2021.1.25f1 (b6f2b893ea32)
|
m_EditorVersionWithRevision: 2021.2.0f1 (4bf1ec4b23c9)
|
||||||
|
|||||||
Reference in New Issue
Block a user