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12
Assets/Scripts/HomeMenu/Lobby/LobbyPlayer.cs
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12
Assets/Scripts/HomeMenu/Lobby/LobbyPlayer.cs
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using Mirror;
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using UnityEngine;
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public class LobbyPlayer : NetworkBehaviour
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{
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private Lobby lobby = this.gameobject.getComponent<Lobby>();
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public override void OnStartClient()
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{
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}
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}
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