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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
idk
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@@ -601,7 +601,7 @@ MonoBehaviour:
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syncMode: 0
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syncMode: 0
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syncInterval: 0.1
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syncInterval: 0.1
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stepAmplitudeWalking: 0.02
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stepAmplitudeWalking: 0.02
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stepAmplitudeSprinting: 0.07
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stepAmplitudeSprinting: 0.04
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stepFrequency: 0.3
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stepFrequency: 0.3
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playerController: {fileID: -4574526707603160507}
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playerController: {fileID: -4574526707603160507}
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currentCameraRecoilX: 0
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currentCameraRecoilX: 0
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@@ -83,11 +83,11 @@ public class WeaponManager : NetworkBehaviour
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bool condition = true;
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bool condition = true;
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if (lastActive <= -1) { lastActive = size; }
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if (lastActive <= -1) { lastActive = size; }
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if(lastActive >= l.Count) { lastActive = 0; }
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if(lastActive >= l.Count) { lastActive = 0; }
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for (int i = lastActive+direction; condition; i+= direction) {
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for (int i = lastActive+direction; condition; i+=direction) {
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if (i >= l.Count) { i = 0; size = lastActive; }
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if (i >= l.Count) { i = 0; size = lastActive; }
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else if(i < 0) { i = size-1; size = -1; }
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else if(i < 0) { i = size-1; size = -1; }
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if (l[i] != null) {
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if (l[i] != null) {
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if(l[lastActive] != null) { Debug.Log("SetActive(False)"); l[lastActive].SetActive(false); }
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if(l[lastActive] != null) { l[lastActive].SetActive(false); }
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return i;
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return i;
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}
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}
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if (direction == 1) {
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if (direction == 1) {
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